1. e4 e5 2. d4 exd4 3. c3 d5 4. Qxd4 Nf6 5. e5 Nc6 6. Bb5 Ne ...[text shortened]... t's a checkmate....You should see the losses when the tricks don't work.}[/pgn]
It's all part of the psychology of chess. But I would have played 11...Qd7
That's cool; but isn't that a seriously huge risk? What if white had played 13. Qxd5? Or is it that you know this is a huge risk, but you find this more entertaining?
Also, why accept the Queen's Gambit? Most higher-ranked players I've played decline it.
Originally posted by vivify That's cool; but isn't that a seriously huge risk? What if white had played 13. Qxd5? Or is it that you know this is a huge risk, but you find this more entertaining?
Also, why accept the Queen's Gambit? Most higher-ranked players I've played decline it.
[Event "Edited game"] [Date "2013.06.23"] [Round "-"] [White "-"] [Black "-"] [Result "*"] [FEN "Q2q1rk1/2pb1ppp/8/p2pP3/4n3/2P2N2/PP3bPP/RNB2K1R w - - 0 1"] [SetUp "1"] 1. Qxd5 Bb5+ {white may now lose the Q for nothing by playing c4 QxQ, or lose the King for nothing after...} 2. Qxb5 Qd1+ { and mate next }
The one who took the huge risk this game was white for letting his K get so exposed.
It's a quick blitz game. They in the great shape of things then mean nothing
and should be viewed as fun skittles, a quick knock about where anything
can happen.
I've beaten GM's in OTB blitz, I've lost to 1300 players.
I only play blitz to have some fun, others I know take it more seriously.
I want to win but I also like to see how far I can push out the boat.
A risk?
The only risk is forgetting or not being allowed to add the punchline in a joke.
All blitz games are jokes and this time I was allowed the punchline.
1. e4 e6 2. d4 d5 3. e5 Ne7 4. Nf3 Ng6 5. c3 c5 6. Bd3 Be7 7. O-O cxd4 8. cxd4 Nc6 9. Nc3 a6 10. a3 {A waiter - hurry and caslte so I can attack you.} 10... O-O {Thank you.} 11. h4 Qe8 12. h5 Nh8 13. Kh2 {To get a Rook to the h-file.} 13... f6 14. Rh1 f5 15. Kg1 h6 16. Bf4 Nf7 17. Nh4 Nh8 {I want that h-file opened.} 18. Ng6 Nxg6 19. hxg6 Qxg6 20. Rh3 Nxd4 {I don't give a toss about the pawn. That Knight is stopping Be2.} 21. Na4 Nc6 22. Be2 Bd8 {He is more interested in my Nb6 and missed.} 23. Bh5 Qh7 24. Rg3 {Trying to stick the Queen on h8.} 24... Ne7 25. Rc1 Bd7 26. Qd4 Be8 27. Bxe8 Rxe8 28. Nb6 Ra7 {That's clumsy but we are both short on time.} 29. Nd7 {Threatning Nf6+} 29...Nc6 30. Rxc6 bxc6 31. Qxa7 g5 32. Bxg5 Bxg5 33. Nf6+ {Played just as I ran out of time. Some you win, some you lose. I don't like losing on time because I never get a chance to say well done to my opponent. When you resign on Gameknot you get a chance to send one message.}
But I won't leave you on loss.
This one is from memory, same session. I'm Black, spin the board around. 3/0.
1. e4 e5 2. Bc4 Nf6 3. d3 Nc6 4. a3 {A wee bolt hole for his c4 Bishop.} 4... Bc5 5. Nc3 h6 {Played before I castle just to see what he is up to.} 6. Qf3 {I see it. He wants to hack on the h6 pawn. OK let have some fun.} 6... O-O 7. Nd5 Nxd5 8. Bxd5 Ne7 9. Bb3 {ANd he did not use his bolt hole,} 9... d5 {Throwing a pawn at him to get in Qd6 and Nf5 but he won't take it, since my h6 and 0-0 he has only one idea. And usually that is all I have. }10. Qg3 {He's going for it.} 10... dxe4 11. Bxh6 {I saw it coming.} 11... Nf5 {There goes a piece.} 12. Qg5 {I was expecting Qxe5 when I sac the Bishop on f2 then take on h6.} 12... Nxh6 13. Qxe5 exd3 {I'll sac the bishop anyway this looks good.} 14. Qxc5 d2+ 15. Kd1 Re8 16. Nf3 Bg4 17. h3 {I wanted to let that Bishop go because after Knight takes on g4 I have Nxf2 mate once I kick the Queen with b6. But then the Knight is no longer pinned and hits d2.} 17... Bxf3+ 18. gxf3 Qf6 {There is your good move. Hits b2 and f3 clears d8 for a Rook.} 19. Qc3 {And that's not a bad reply. Stops all the threats and aims for the Queens off.} 19... Qg5 {Tempting him into Qxd2 when Rd8 does him.} 20. Bc4 {That's not bad but I think he's missed something.} 20... Qg2 21. Rf1 Rad8 22. Be2 Qxf1+ 23. Bxf1 Re1 {All good fun.}