Originally posted by zzyw
The FAQ says: Please be considerate with timeouts – send a reminder if possible.
I find this part of the FAQ a bit vague. What is considered "considerate"? I currently have a game I can claim a win on, and I'm very tempted to do so: It's basically a waste of one of my six available games. I've sent my opponent a message asking him to move, how long should I controls if 1 move/day is too fast. But I don't want to be a jerk either. Any thoughts?
If RHP want the players to be aware of how close they are to timeouts, it should be a part of the system. Like showing a ticking clock at those games where the thinking time is used up and the time bank is nibbled to, and perhaps a bigger prominent one when it is, say, less then a day from time out. Why should I remind my opponent and warn him, when the system can do it?
My oppnents know that I never remind, that I always take skulls when I can, it says so in my profile. If they don't have strong enough reasons, then I skull them. If they do, I hesitate for a while.