Originally posted by jb70 Black "wins" the exchange but Black's Queen sits out the game stuck on a1.
[pgn][Round "1"]
[White "jb70"]
[Black "RonaldGalen"]
[WhiteRating "1596"]
[BlackRating "1265"]
[WhiteElo "1596"]
[BlackElo "1265"]
[Result "1-0"]
[GameId "11407745"]
... havent kept up w/ this most excellent thread ...( we also need a link to a greatest upset thread) ...... but heres my l8tst modest contribution im particularly pleased with ... a case of a very aggressive u-bote commander who metaphorically challenged my royal navy sub ... a bad idea ... : }
[Event "Open invite"] [Site "http://www.playtheimmortalgame.com"] [Date "2015.12.28"] [EndDate "2016.01.02"] [Round "?"] [White "DeepThought"] [Black "testos"] [WhiteRating "1792"] [BlackRating "1773"] [WhiteElo "1792"] [BlackElo "1773"] [Result "1-0"] [GameId "11513191"] 1. e4 c5 2. d4 {I've started playing the Smith-Morra recently and been having some success with it.} e6 {Black doesn't want to go down that path.} 3. d5 {This is now the Franco-Benoni.} Ng8f6 4. Nb1c3 d6 5. Ng1f3 Nb8d7 6. Bf1e2 Nd7e5 {This is a novelty, at least as far as my database is concerned.} 7. O-O {I wondered about Nxe5 here, but decided to castle before changing the centre.} h6 {In the 19th century they called these little ears. Sometimes it's the right thing to do, but here I have a significant lead in development and I don't think black can afford the time.} 8. Nf3xe5 dxe5 9. f4 exf4 10. Bc1xf4 Bf8e7 {This doesn't work and underlines the problem with 7. ... h6, black needed to try to develop his bishop onto g7.} 11. d6 Be7f8 12. e5 {Black now has a severe case of cramp.} Nf6d7 13. Nc3b5 Nd7b6 {Qa5 is basically forced. This loses quickly} 14. Nb5c7 {Black can choose to lose his queen or...} Ke8d7 15. Be2b5 {...to lose his king.} 1-0
[Event "Open invite"] [Site "http://www.playtheimmortalgame.com"] [Date "2010.07.22"] [EndDate "2010.07.27"] [Round "?"] [White "ionutbatman"] [Black "ricsi"] [WhiteRating "1731"] [BlackRating "1585"] [WhiteElo "1731"] [BlackElo "1585"] [Result "1-0"] [GameId "7617672"] 1. e4 e5 2. Ng1f3 Nb8c6 3. d4 exd4 4. Bf1c4 Ng8f6 5. O-O Nf6xe4 6. Rf1e1 d5 7. Bc4xd5 Qd8xd5 8. Nb1c3 {The knight cannot be taken as both attackers are pinned.} Qd5a5 9. Nc3xe4 {This position has been reached in 101 games on RHP} Bc8g4 {This turns out to be a pin too far. Be6 or Be7 is pretty much forced due to:} 10. Ne4f6 {In the game black resigned here as it is double check so the king must move and has only one square.} Kd8 11. Re8 1-0
1. c4 e5 2. g3 Ng8f6 3. Bf1g2 Bf8c5 4. e4 {? This move creates permanent dark-square weaknesses} 4... Nb8c6 5. Nb1c3 d6 6. Ng1f3 Bc8g4 7. h3 {Further kingside weaknesses, and the Bishop for Knight is a favourable trade for Black} 7... Bg4xf3 8. Qd1xf3 Nc6d4 {Knight sees hole, Knight jumps in hole} 9. Qf3d3 Qd8d7 10. O-O O-O 11. Nc3d5 Nf6xd5 {Knight sees Knight in hole, Knight jumps on Knight in hole} 12. exd5 f5 {Black's pawns gain a lot of space on the Kingside now} 13. Rf1e1 Ra8e8 14. f3 {? Probably one weakening move too many} 14... Nd4xf3 {Double check} 15. Kg1f1 e4 16. Qd3c2 f4 {Opening dangerous lines up, and the King is short of flight squares} 17. Re1xe4 Re8xe4 {If 18.QxR, 18... Nh2+ 19.Ke1 Re8 wins the Queen and the f pawn marches} 18. Bg2xf3 {However this is a mate in 2} 18... Qd7xh3 19. Bf3g2 fxg3 {0-1} 0-1