The Clint is bigger than the two of us combined, and the high-range auto-cannons give a tactical advantage; in a long-range standing fight they can slowly grind the enemy to dust, especially as the Clint can soak all the heat from them, and as they are energy-based they won't run out of ammo - whereas the opposition has mainly missiles as armaments, which are expended in use. Charging at two mechs next to a fortified area does not sound good, especially as the helo is around. The Wasp can use its flamer in immediate range only and that means incoming damage, so it's something to mop up with, which means that effective weapons on my Flea and Tomtom's Wasp are the medium lasers.
The Kabuto and the Chevalier as I understand have a height advantage, but being inside the wall which is open to the west where we are, a mirrored C-shape, they don't get cover from the crest. Where exactly on the wall they are.. north, south, or east wall?
I radio a plan to the others.
"Time to head north. The auto-cannons should work marvels in perforating the helo, which is presumably fast but lightly armored, and we can recon and maybe take out the cars while at it, then find a way to get to the mechs together three-on-two without giving them a height or cover advantage. Maybe they'll even give us an edge, but at least we can fight them without a disadvantage, and as the auto-cannons let us decide when and where we engage the enemy, I outpace anything they have that walks or rolls, and Tomtom can jump behind or on top of them, we have the tactical edge."
Unless my fellow warriors object or propose a better plan, I will then move accordingly, going clockwise around the enemy forces, for now out of range. As I'm faster than the Clint or the Wasp I use the extra mobility to take a slightly more northern route and if the hostiles can move in to the range of my lasers, end my moves so that they would be in an angle where I can fire at them. Would be really silly to go around them and then end up flanked.