Could've gone 2. g3 but I prefer games a bit more open.
2... Ng8f6 3. e4
I enjoy the Blackmar-Diemer Gambit (1. d4 d5 2. e4) so went for something similar. In the Dutch opening it's called the Staunton gambit. My first go at it.
3... fxe4 4. Bc1g5 Nb8c6 5. Bg5xf6
? Trying to equalize but in effect helps black get rid of the double pawn and opens room for the black queen and bishop. Doesn't even equalize as the e4 pawn is poisoned.
5... exf6 6. Nc3xe4
? Loses the knight.
6... Qd8e7 7. Qd1e2
Breaks the pin, protects the knight but the d-pawn is unprotected.
7... Nc6xd4 8. Ne4xf6
? Qd3 followed by c3 to chase the black knight, then Qe2 or Qe3 to save the knight from being pinned and killed by the f-pawn or the d-pawn. Missed that so I took a pawn for the the knight and shattered the pawn formations on the black king side, using tempos and pins of my own.
8... gxf6 9. Qe2xe7 Bf8xe7 10. O-O-O Nd4e6
A full officer down but with some advantage in position I go for an attack, hoping to be aggressive enough that black can't bring the rest of the army on the field.
11. g3 Be7c5 12. f4 O-O
?! the king is vulnerable there and the rook protects the f-pawn but that's about it. Cruel thing to do would be Bxg1, and b6 followed by Bb7 and O-O-O would've worked.
13. Ng1f3 Kg8g7 14. Rd1d5 b6
Threatens Bb7 to skewer my entire army on the diagonal