Originally posted by twhitehead
Without a synced frame rate, you will see an oscillating wave - although at 24Hz it might just look like a spray of water. To get the standing wave effect you have to sync the frame rate with the vibrations. By adjusting the two, you can also make the waves appear to go upwards which is something that is impossible to achieve solely via wiggling - this is ...[text shortened]... ct. If you put your hand through the gaps where there appears to be no water, you would get wet.
Can't agree with the wheel aparently reversing in the direction of the car, because that is apparent at many speeds? Agreed?
One thing I did notice, at 2 mins, or there abouts, when they say 'reverse' at 23Hz, if you look closely the water is coming OFF the floor and back up, which simply is reverse motion video, is it not?
So the 23hz, IMHO goes out the window. But there is something happening at 25Hz. It is possible the water molecules themselves are confused at that frequency, and do follow a curved frequency of travel?