- 18 Nov '09 18:11Idea: Add a statistic to a player's profile showing an rolling average rate of moves per game per day.

Rationale: How frequently a player is likely to move is a real consideration for selecting/accepting an opponent. Time controls are an upper limit, but within time limits there can still be quite a range of move frequency player-to-player. Currently, there is a self reported "move frequency" setting, but this may not be accurate, may not be updated by the player over time, etc., etc.

Specific idea: Within the players stats box, calculate a statiistic that captures the true move frequency over some recent period. for example, this might be calculated as: average moves made per day over last 30 days/average number of games active in last 30 days. This will give at least give an approximate idea of how many moves a player makes per game per day.

Cons: Granted, in reality some games may be favored by a player while other sit and wait, and an average-based statistic cannot reflect this variability. Also, for players carrying only a few games, the statistic may be as much driven by their opponents move frequency (i.e., a non-sub with 3 out of 6 slow moving opponents will have a lower move frequency statistic). Nonetheless, I think that on average, a statistic like this would give a prospective opponent at least a general idea of what kind of move frequency to expect (better than the self-reported move frequency). Finally, the statistic I am proposing can currently be calculated/estimated from the current statistics as: number of moves this month / number of days so far this month / number of active games. So, the info is in some sense already there - but it is inconvenient to do the math for this every time. - 18 Nov '09 21:46rec'd with minor modifications:

Three (3) stats:

Average rate of moves/day for the last 30 days

Average for the last 180 days

Average for entire membership

This would show recent rates and historical trends, maybe

How about even a move rate chart, much like the green rating chart? how cool would that be! - 18 Nov '09 21:59

I think this is a great idea. The current move frequency setting is basically useless and usually a misrepresentation of actual move frequency.*Originally posted by gedwin***Idea: Add a statistic to a player's profile showing an rolling average rate of moves per game per day.**

Rationale: How frequently a player is likely to move is a real consideration for selecting/accepting an opponent. Time controls are an upper limit, but within time limits there can still be quite a range of move frequency player-to-player. Currently, th ...[text shortened]... o is in some sense already there - but it is inconvenient to do the math for this every time. - 19 Nov '09 00:28 / 1 edit

Truly, I am very happy with what we have. That is why I have been a subscriber for 3+ years and plan to continue to be.*Originally posted by Very Rusty***Is there no end?**

Will we ever be happy with what we have?

If suggestions of possible additions to site somehow offends you, I'd suggest that you avoid perusing the "Site Ideas" forum! - 19 Nov '09 08:51 / 1 editI would like to have a Game Load Index in the statistics. Like an average number of moves a member must do in a day in order not to risque any time out. This GLI compared with how many moves they actually do is a sign of how likely they are to actually have problems with their amount of games.

My GLI is, at the moment 16.7 moves a day if my opponents moves immediately, 8.3 moves a day if they are as slow as they are allowed. Time bank's not counted.

(Yes - more statistics!) - 19 Nov '09 14:49

"Site Ideas" is the name of this forum not Site Demands, so thinking up improvements saves russ money. Russ won't have to contract a consulting firm to find ways to make rhp more competitive. Direct input from the consumer is what reputable marketing firm does.*Originally posted by Very Rusty***Is there no end?**

Will we ever be happy with what we have? - 19 Nov '09 14:55

This conversation has come up before, and it's still a useless number meaning nothing.*Originally posted by gedwin***Idea: Add a statistic to a player's profile showing an rolling average rate of moves per game per day.**

Rationale: How frequently a player is likely to move is a real consideration for selecting/accepting an opponent. Time controls are an upper limit, but within time limits there can still be quite a range of move frequency player-to-player. Currently, th ...[text shortened]... o is in some sense already there - but it is inconvenient to do the math for this every time.

The statistic number given will never match how often that player will move in a game you started.

Example: You have 10 games in progress. Perhaps you move every day in 4 or 6 of them. Perhaps there is one game you move every chance you get in. Perhaps you have one game you have not moved in 7 days, or 21 days.

There are other players who have 200 games. Perhaps they have one game they move every chance they get. Perhaps they have 30 games they only move every 14 days in.

There are endless examples of why this statistic is useless, it's pretty much a number meaning nothing at all.

P- - 19 Nov '09 16:45

Well don't end there then. I'm still waiting for a good one. C'mon!*Originally posted by Phlabibit*

There are endless examples of why this statistic is useless, it's pretty much a number meaning nothing at all.

Seriously though (and I'm being serious) if we're going to have a "move frequency" setting like

we already do that people use (some of us, at least) to help decide whether or not to accept

open invites, etc. based on mutual move frequency, then why not make it more accurate than an

arbitrary user choice. Is there anyway to predict the exact time a user will move in a particular

game? No. In the grand scheme of the universe is this stat meaningful? No. But neither are the

new stats on the profile pages (white/black win %, etc.), and I think those stats are a great

addition to the site. Other chess sites have this stat and I like it. So there. - 20 Nov '09 06:12In fact we do have a few numbers already:

* number of games in progress

* number of moves current month (could be useless at the bgeinning of a month)

* number of games played (total number)

* number of games played during the last year

* number of games played during the last 90 days

!Note that this is rated games only!

So howI do the math:

number moves per month/day of the month: rough(!) estimation of moves/day

Moves/day by active games: rough(!) estimate of moves per active games.

For me currently:

moves this month: 2612 date: 20 means roughly 130 moves per day. games in progress: 90, so roughly 1.3 moves per game and day. Note that this is a rough estimate.

other estimting methods:

Assumption moves per finished games: 30

number of finished games last 90 days times 0.33 moves per game and day.

Example Ponderable: 317 games finished by 0.33 rough estimate: 104.6 moves/day

So the rough estimates are in sufficient accordance to estimate that my move frequency should be roundabout more than once a day.

If you want a more detailed picture you could look up my clans and find out that the Crazy Aquarists play 7day TO games preferably, so in a lot of games, the opponent will not move daily, so I move more in the others.

I think we have a lot of data already, and don't really need another statistical value. - 20 Nov '09 16:31

How about this...*Originally posted by Traveling Again***Well don't end there then. I'm still waiting for a good one. C'mon!**

Seriously though (and I'm being serious) if we're going to have a "move frequency" setting like

we already do that people use (some of us, at least) to help decide whether or not to accept

open invites, etc. based on mutual move frequency, then why not make it more accurate ...[text shortened]... great

addition to the site. Other chess sites have this stat and I like it. So there.

You give me your move value (mine is zero, but soon will change. My OTB friend QUIT)

Anyway, my feeling is that whatever the number is you come up with isn't really a true reflection of what a user can expect when playing you.

Perhaps I'm wrong? Give the formula and let's see what you come up with for any 3 or 5 given active users here at RHP. How is this number useful?

My other considerations were time controls used, vacation taken, opening moves, long endgames... yada yada. - 21 Nov '09 14:25

Have to agree with Phlabby this is a meaningless stat.*Originally posted by gedwin***Idea: Add a statistic to a player's profile showing an rolling average rate of moves per game per day.**

Rationale: How frequently a player is likely to move is a real consideration for selecting/accepting an opponent. Time controls are an upper limit, but within time limits there can still be quite a range of move frequency player-to-player. Currently, th ...[text shortened]... o is in some sense already there - but it is inconvenient to do the math for this every time.

Say a player agrees to meet up with a friend and play out two games each day, averaging 36 moves per game.

In addition they play 8 other games, moving once per day in these games.

Their rolling average moves per day is 8, but they will only move once per day on your game.

Another player has 100 games in progess and makes 4 moves in each game each day.

Their rolling average moves per day is 4 and you will get 4 moves per day from them.

Which opponent would you rather play ?