30 Nov '04 03:14>
well, it's pretty clear that i've got a lot of vocal opposition in the other thread about the league, but i'm going to offer these suggestions anyway:
1. Clan Standings: To offer everyone the opportunity to get to the top of the clan charts, have the clan scores count from January 1st to December 31st and only allow a set number of games per clan. That will give you two things... first, you'll have a new champion every year and clans can crow about being "the champion clan of 20XX"... second, by having a maximum fixed number of games, no clan can complain that other clans are outplaying them. If they want the title, they have to work for it.... and if people want to play a LOT more games, then they join a smaller clan, so they get a bigger percentage of the allotment for the year... that will also mean that clans won't HAVE to recruit all the time because small clans have the same shot large clans do... but it means that the leader's ability to set competitive matchs means A LOT. No more throwaway games.
2. Clan Leagues: To give any clan a fair shot at winning a clan league, provide a maximum average rating for each team.... if you want to follow the division make-up, then have lower divisions use lower maximum averages... that way, say a clan in the second division wins and moves up to the first, they can bring in a heavy hitter or two to compete... and by the same token if a big clan moves down, they have to be more flexible and rely upon lower-rated players to pitch in and push them up again. Once again, it puts the onus on the leader to demonstrate some actual leadership... instead of just begging a half dozen GMs to make them look good.
There. A way to make the clan system more interesting and the league system more competitive. Now what's wrong with that?
1. Clan Standings: To offer everyone the opportunity to get to the top of the clan charts, have the clan scores count from January 1st to December 31st and only allow a set number of games per clan. That will give you two things... first, you'll have a new champion every year and clans can crow about being "the champion clan of 20XX"... second, by having a maximum fixed number of games, no clan can complain that other clans are outplaying them. If they want the title, they have to work for it.... and if people want to play a LOT more games, then they join a smaller clan, so they get a bigger percentage of the allotment for the year... that will also mean that clans won't HAVE to recruit all the time because small clans have the same shot large clans do... but it means that the leader's ability to set competitive matchs means A LOT. No more throwaway games.
2. Clan Leagues: To give any clan a fair shot at winning a clan league, provide a maximum average rating for each team.... if you want to follow the division make-up, then have lower divisions use lower maximum averages... that way, say a clan in the second division wins and moves up to the first, they can bring in a heavy hitter or two to compete... and by the same token if a big clan moves down, they have to be more flexible and rely upon lower-rated players to pitch in and push them up again. Once again, it puts the onus on the leader to demonstrate some actual leadership... instead of just begging a half dozen GMs to make them look good.
There. A way to make the clan system more interesting and the league system more competitive. Now what's wrong with that?