20 Apr '14 00:10>
How about a new feature for the site which is to show a computer analysis of a completed game so that you can learn from any straightforward mistakes you might have made. Allow the analysis to be viewed with the game at any time from then on
(similar to lichess.org analysis)
How the feature would work:
1. When a subscriber finishes a game (either player B or W), there is an option on the finished game page to "request computer analysis".
The user can press this, and then the site responds something like "Analysis in progress - check back later".
2. In the background the site runs some sort of queue of games requested for analysis and runs them through an engine (hand waving) which stores the compiled analysis against the game
3. The next time the subscriber checks the game (eg a few minutes later), the page now has an option which says "View analysis" or similar (because there is now a stored analysis for that game)
4. Open up the analysis to see list of moves and alternates with blunders and mistakes highlighted.
This implies a bit of computing resource, so maybe there is a limit on how many games you can request per day or something like that.
I think it could be a great training aid.
Here is an example of an old RHP game imported into lichess
http://en.lichess.org/31P1PtzE
Some objections are:
a) Everyone has a chess engine already. That's true for me, but not sure if its everyone - i have chessmaster but I think it would be really useful on RHP and so easy to use. I have been using lichess as i like the visual display.
It creates a compelling reason for being a subscriber
b) It would be difficult to implement.
no argument there - it would be a bit of work.
(similar to lichess.org analysis)
How the feature would work:
1. When a subscriber finishes a game (either player B or W), there is an option on the finished game page to "request computer analysis".
The user can press this, and then the site responds something like "Analysis in progress - check back later".
2. In the background the site runs some sort of queue of games requested for analysis and runs them through an engine (hand waving) which stores the compiled analysis against the game
3. The next time the subscriber checks the game (eg a few minutes later), the page now has an option which says "View analysis" or similar (because there is now a stored analysis for that game)
4. Open up the analysis to see list of moves and alternates with blunders and mistakes highlighted.
This implies a bit of computing resource, so maybe there is a limit on how many games you can request per day or something like that.
I think it could be a great training aid.
Here is an example of an old RHP game imported into lichess
http://en.lichess.org/31P1PtzE
Some objections are:
a) Everyone has a chess engine already. That's true for me, but not sure if its everyone - i have chessmaster but I think it would be really useful on RHP and so easy to use. I have been using lichess as i like the visual display.
It creates a compelling reason for being a subscriber
b) It would be difficult to implement.
no argument there - it would be a bit of work.