22 Aug '07 23:21>3 edits
Here's an idea I came up with yeasterday but hesitated to post.
This may be useful with 0/1 time controls (there is not any available now) where each player is given 24 hours. I thought it would be cool if the players get an hour increment at every move.
Then, I thought it would be much more interesting (for longer hours) to add the 1/10th of the remaining time.
Say white played the first move and black replied in exactly 4 hours. So black gets and additional 20/10=2 hrs. Instead of 20, he has 22 now.
Then white replies in half an hour, so he gets an additional 23.5/10=2.35 hrs, making his timebank 23.5+2.35=25.85.
So the sooner one replies the bigger increment he gets.
Note that if a player makes a move after move say within an hour his timebank and the increment rate will increase compoundingly. (So, the sooner he replies for easy moves the more he can think about harder moves.) Natually, this cuts the waiting time, encourages faster games. A totally new way of playing chess on the internet.
Very competitive stuff.
The idea is to reward the faster player and the numbers and the increment funtion can be worked through. This is a very raw thought and it can evolve with the contributions of others.
Please post opinions.
Kenan
This may be useful with 0/1 time controls (there is not any available now) where each player is given 24 hours. I thought it would be cool if the players get an hour increment at every move.
Then, I thought it would be much more interesting (for longer hours) to add the 1/10th of the remaining time.
Say white played the first move and black replied in exactly 4 hours. So black gets and additional 20/10=2 hrs. Instead of 20, he has 22 now.
Then white replies in half an hour, so he gets an additional 23.5/10=2.35 hrs, making his timebank 23.5+2.35=25.85.
So the sooner one replies the bigger increment he gets.
Note that if a player makes a move after move say within an hour his timebank and the increment rate will increase compoundingly. (So, the sooner he replies for easy moves the more he can think about harder moves.) Natually, this cuts the waiting time, encourages faster games. A totally new way of playing chess on the internet.
Very competitive stuff.
The idea is to reward the faster player and the numbers and the increment funtion can be worked through. This is a very raw thought and it can evolve with the contributions of others.
Please post opinions.
Kenan