The opening relies on one of the main principles of the hypermodern school, which was coming to the fore in the 1920s - that a large pawn centre could be a liability rather than an asset. 1.d4 Nf6 2.c4 g6 3.Nc3 d5.
31 Dec '06
3 points for a win, 1 for a draw. Leading player or players progress. Winner of the final group wins the tournament.