Fair Play Rewards in Clan Challenges

Fair Play Rewards in Clan Challenges

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SRB

Joined
03 Apr 19
Moves
25268
16 May 22

At present you get 1 point for a game won regardless.

Why not create an incentive to maximise your current rating (CR)

So for each won game: Scores = 1*CR/TER

(TER = tournament entry rating)

Why not reward achievement by giving a better score if you beat somebody who is probably better than their CR.

Multiply the score again by: Opponents TER/Opponents CR

You would get virtually no drawn challenges and you would reward fair play and achievement.


Why not reward quality as well as quantity, so once you have more than 30 wins in the current year, score is multiplied by current year wins divided by current year defeats or by 1, whichever is the least.

Why not have fixed penalties for joining a clan in the same year as you played in a challenge against that clan for which your new clan gained points. Those points to be deducted from net points total for the remainder of the year regardless of whether you leave the clan again.

The principle is that people don't do things if there is nothing gained by doing them. As such you no longer need clan ratings as players need to maximise their current ratings to help their clan win the challenge.

Treat Everyone Equal

Halifax, Nova Scotia

Joined
04 Oct 06
Moves
603651
16 May 22
1 edit

@relentless-red said
At present you get 1 point for a game won regardless.

Why not create an incentive to maximise your current rating (CR)

So for each won game: Scores = 1*CR/TER

(TER = tournament entry rating)

Why not reward achievement by giving a better score if you beat somebody who is probably better than their CR.

Multiply the score again by: Opponents TER/Opponents ...[text shortened]... clan ratings as players need to maximise their current ratings to help their clan win the challenge.
Red,
Many of my clanmates will probably not like my opinion on this one as I seem to be among the few who believe this. Each person should only be in one clan at a time, that would tell exactly where loyalty was.

That would include yourself who are in more than one clan, where is your true loyalty?

-VR

SRB

Joined
03 Apr 19
Moves
25268
16 May 22

@very-rusty said
Red,
Many of my clanmates will probably not like my opinion on this one as I seem to be among the few who believe this. Each person should only be in one clan at a time, that would tell exactly where loyalty was.

That would include yourself who are in more than one clan, where is your true loyalty?

-VR
I am in just one clan as I have been all year!

Treat Everyone Equal

Halifax, Nova Scotia

Joined
04 Oct 06
Moves
603651
16 May 22

@relentless-red said
I am in just one clan as I have been all year!
My apology, I was looking at affiliated clubs.

-VR

chemist

Linkenheim

Joined
22 Apr 05
Moves
657853
20 May 22

@relentless-red said
At present you get 1 point for a game won regardless.

Why not create an incentive to maximise your current rating (CR)

So for each won game: Scores = 1*CR/TER

(TER = tournament entry rating)

Why not reward achievement by giving a better score if you beat somebody who is probably better than their CR.

Multiply the score again by: Opponents TER/Opponents ...[text shortened]... clan ratings as players need to maximise their current ratings to help their clan win the challenge.
Hello red and thank you for putting some thought in that.

One question: since sandbagging is a topic and the TER is only a minor measure, are you sure this would work?

Dave

S.Yorks.England

Joined
18 Apr 10
Moves
84244
20 May 22

One example of why the rating system is flawed:-
I'm not one for timing out opponents.I play on here for enjoyment,not winning by default.
I have a game outstanding against Nonkel who hasn't moved for 57 days so there's obviously a problem.I assume a lot of his opponents have timed him out causing his rating to fall.His TER is still showing as 1509.His current rating is 733
If I had timed him out when the skull first appeared , I would have accrued more rating points as his current rating would have been a lot higher
I appreciate timeouts have to be included to combat sand bagging.
Rating points are calculated when a game ends.
Maybe there's a case for basing the calculation on when a game starts or even on t.e.r?
I think this has been suggested before but I can't remember why it was rejected.