Clan System Request for Proposals

Clan System Request for Proposals

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RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2424
29 Dec 16

Your chance to input into the future of the clan system.

I would like serious contributions on how you would like the clan system improved.

A brief one liner, with added detail where required in a further paragraph.

All deliberately disruptive/OT posts will be deleted.

A consultation vote will then be used to decide what and what doesn't get implemented.

rc

Joined
26 Aug 07
Moves
38239
29 Dec 16
2 edits

1. A system based on net average rating change.

This would level the playing field and do away with sandbagging as there would be no incentive to artificially reduce ones rating. Unhitching the site rating from the clan rating would also be very helpful.

Dave

S.Yorks.England

Joined
18 Apr 10
Moves
83973
29 Dec 16

Separate clan rating from all the rest as we do with club rating so you cannot affect your clan rating by what you do in , say, tournaments.

Treat Everyone Equal

Halifax, Nova Scotia

Joined
04 Oct 06
Moves
600572
29 Dec 16

Originally posted by Russ
Your chance to input into the future of the clan system.

I would like serious contributions on how you would like the clan system improved.

A brief one liner, with added detail where required in a further paragraph.

All deliberately disruptive/OT posts will be deleted.

A consultation vote will then be used to decide what and what doesn't get implemented.
Russ,

The Clan Forum was a better place to put it. People don't check this one as often. Something that should have been done many months ago in my humble opinion. Hopefully everyone will keep it respectful and come up with some really good Ideas!!!

-VR

master of disaster

funny farm

Joined
28 Jan 07
Moves
101563
29 Dec 16

Stop allowing players from entering tournaments and then mass resigning games.
If it happens once, for any reason, ban them from tournament play for one year.
This will aid in your tournament quality, and stop the sandbagging of the rating.

If any team colludes as the 4 have done this year, they should be permanently banned from clan play.
All players involved would be subject to this, regardless of how many clans they play in. This way, the players would not be so willing to go along with the desires of the masterminds.

Would it be possible to maintain a rating for clan play only?

The strict limitation of number of challenges with short term time limits did not stop the collusion effort,
it just kept it from getting totally ridiculous and slowed it down. When clans have colluded, and it is easy to prove, all colluded points should be removed from the clan that received the benefit of those points.

Clan size should have minimum number of members, at least 5 or they should not be called a clan. One player cannot make up a clan.

We also need to have a way to get clans released when a clan leader goes absentee or allows their subscription to expire.

There has to be some merit in playing 20 vs 20 challenge compared to a 2 vs 2 challenge.
It is much tougher to win the larger challenge and points have shown this.
Some have argued that If a clan wins 11 games and loses 9 games in a 10 man
challenge, they should only be awarded 2 points, which is ridiculous. But, if you were
to score it this way and tag a win bonus on the challenge of additional points, this might
work. Say in all challenges 5 man and below, a 2 point bonus. In all challenges with 6-10
man, a 5 point bonus. In all challenges 11-15 man in size, an 8 point bonus and in all
challenges 16 and above, a 10 point bonus. This would reward larger challenges and
would make it truly "clan-like". It would also encourage clan size.

Mozart

liverpool

Joined
24 May 12
Moves
30766
29 Dec 16

m

Joined
07 Feb 09
Moves
151917
29 Dec 16

The post that was quoted here has been removed
I think ideas should be constructive by not naming individuals or clans.
There is a thread in the clan forum for that.

Russ may just ask you to provide proof.

Respectfully speaking of course. 🙂

Ãœber-Nerd

Joined
31 May 12
Moves
8380
29 Dec 16

(Duplicated from another forum thread)

Several issues need to be addressed, as I see it.

1. A fair clan ranking system which does not penalise smaller clans or rank sheer quantity of wins.

2. Fair guidelines for challenge match-ups (within which collusion is either eliminated or no longer advantageous for those clans which practise it).

3. A fair individual rating system (within which sandbagging is either eliminated or no longer advantageous for those players who practise it).



I doubt whether any simple solution will meet all these issues; a solution would have to be thoroughly well-thought out, openly discussed, probably tested for a year and possibly tweaked later on, in order to meet with wide-spread user acceptance.



Item 1. I favor ranking clans based on one or the other of the following criteria:
1a. win ratio (not bulk number of wins), OR
1b. net average rating change for a whole clan, This requires careful explanation to make people understand and accept it, but would in principle be easy to code; the point being that net rating change creates a level playing field for clans with many high-rated players compared with clans which have lower-rated players: net rating change encourages players to play for a win because what counts is winning games, not whether the ratings of the players are high or low.
(Substantially similar to Robbie's point 1 above.)


Item 2. I favor limiting the number of challenges between any two clans involving the same players which count towards the clan standings (that is, multiple challenges could be played with the same players, but only 2 or 3 would be counted in the standings). (Substantially similar to Robbie's point 2 above.)

Item 2a. I favor a maximum ratings differential between clan challenge opponents. A max., of 200 has been suggested. (Substantially similar to Robbie's point 3 above.)

Item 2b. I favor a minimum number of challenges or completed challenge games per season; we can hardly dole out a medal to a 2-man clan which plays one challenge and wins both games; sure they'll have a 100% score, but see shortcircuit's point below regarding a proposed bonus system.


Item 3. I favor keeping separate individual ratings for clan games, tournament games, and regular (non-clan non-tournament games). The point being that if individual's ratings within a clan are linked to the whole clan's ranking (see item 1b. above), then sandbagging drops not only the individual's rating, but also that of his clan as well (automatically)--thereby rendering sandbagging no longer advantageous in any attempt to manipulate clan standings.

Item 3a. Same as Robbie's point 5 above -- provisional ratings to be used initially, until the reformed clan system is up and running smoothly.

Item 3b. I favor tracking individual's ratings continuously. That is, clan games should show the individual's ratings at the time each challenge was issued (frozen in time), and should should show their current ratings as well -- this will help clan captains to spot sandbaggers and refuse challenges from opponents with suspicious rating swings. Tracking individuals' ratings might also help to shorten the period of provisional ratings.


Separating individuals' clan ratings from tournament ratings, and tracking individuals' ratings, would, I believe, meet shortcircuit's concern regarding players who enter tournaments and then resign games en mass; his point is valid. It seems to me that the most efficient way to enforce it is to encode this in the individuals' ratings and clan rankings themselves, track ratings, and observe a maximum ratings differential. I don't see how stopping players from resigning games is to be enforced; refusal to accept resignations before move 30 (or any other number) won't work because players have been known to make fatal blunders in the opening.

I agree with shortcircuit that a minimum clan size makes sense. Exact numbers yet to be discussed. How many clans are there, in fact, smaller than 5? How active are they? A maximum clan size might also be considered.

"There has to be some merit in playing 20 vs 20 challenge compared to a 2 vs 2 challenge." It is certainly more work for the clan captain to arrange a 20:20 match, but I'm not convinced it produces better chess matches. There is a precedent for using bonus systems as tie-breakers, so there may be merit to using a bonus system if, at the end of a season, several clans have identical win ratios or identical net ratings change scores (or whatever else it comes to as a ranking system).


The reform of the system should, in so far as possible, incorporate changes which automatically render such practises as sandbagging, collusion, and spurious challenges irrelevant, without human intervention to rectify infractions retroactively, whereas banning people and annulling points are both labor intensive and open to dispute.

Dave

S.Yorks.England

Joined
18 Apr 10
Moves
83973
29 Dec 16

Originally posted by Very Rusty
Russ,

The Clan Forum was a better place to put it. People don't check this one as often. Something that should have been done many months ago in my humble opinion. Hopefully everyone will keep it respectful and come up with some really good Ideas!!!

-VR
A lot of people -me included -don't look on the clan forum because it's full of junk

Treat Everyone Equal

Halifax, Nova Scotia

Joined
04 Oct 06
Moves
600572
29 Dec 16
4 edits

Originally posted by venda
A lot of people -me included -don't look on the clan forum because it's full of junk
Venda,

I have to agree with you about it being full of junk. FACT is that many do go to it on a daily basis. I don't come to site ideas very often and I don't know many others that do. The ideas are often JUNK too. Not all mind you, some ideas made in here have been good ones!!! I do in fact agree with a lot of what moonbus had to say, also shortcircuit.

Respectfully,
-VR

RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2424
29 Dec 16

Originally posted by Very Rusty
Russ,

The Clan Forum was a better place to put it. People don't check this one as often. Something that should have been done many months ago in my humble opinion. Hopefully everyone will keep it respectful and come up with some really good Ideas!!!

-VR
The clan forum has a thread linking here.

Treat Everyone Equal

Halifax, Nova Scotia

Joined
04 Oct 06
Moves
600572
29 Dec 16

Originally posted by Russ
The clan forum has a thread linking here.
Russ,

Yes, that is why I came here...Good Idea!

-VR

Here

Joined
31 May 06
Moves
416756
29 Dec 16

there has got to be a change in the points awarded
where one team scores all points in a challenge and the losing team get minus points
As in 11-9 the winning team get 20 and the losing team get -20
It should be 3 pts for each win .1 point for each draw
So that in this case the winning team would get 33 ( + a win bonus ? ) the losing team would get 27
Much fairer
I agree with different ratings for Clan Games and Tournament games

st johnstone

Joined
14 Nov 09
Moves
417463
29 Dec 16

Got to close the loop hole of players who have not moved in months being selected for clan games
Not mentioning names but one guy who has not moved in 9 months is still being picked
If a player does not move in say 14 days he can't be selected

Retired

Missouri

Joined
02 Aug 07
Moves
83548
29 Dec 16
1 edit

Originally posted by padger
there has got to be a change in the points awarded
where one team scores all points in a challenge and the losing team get minus points
As in 11-9 the winning team get 20 and the losing team get -20
It should be 3 pts for each win .1 point for each draw
So that in this case the winning team would get 33 ( + a win bonus ? ) the losing team would get 27
Much fairer
I agree with different ratings for Clan Games and Tournament games
I recommend awarding net points in each clan challenge based solely on wins over losses. For example, in a 11-9 result, the winning clan gets 4 points, the losing clan nothing. In a 10-2 result, the winning clan gets 16 points.
If by some miracle, the result is 0-0-4 draws, the two clans get nothing.

I like a clan only player rating if possible.

Finally set a limit on number of net points (say 100) one clan can gain at the expense of another clan in a given year. This should end clans colluding with one another.