Durkin's Attack is a chess opening that falls under the category of King's Pawn Game. It begins with the moves:
1. e4 e52. Nf3 Nc63. Bc4 Nd4?
This opening is named after the American chess player Joseph Durkin, who analyzed it in the late 19th century. It's important to note that Durkin's Attack is not considered a mainstream opening and is rarely played at high levels due to some inherent weaknesses.
Why to play Durkin's Attack:
1. Surprise factor: Since it's not a common opening, it might catch your opponent off guard, giving you an opportunity to gain an advantage.
2. Simplicity: The opening is straightforward and easy to learn, making it a good choice for beginners who want to focus on the middlegame and endgame.
Why you might not want to play Durkin's Attack:
1. Dubious reputation: Durkin's Attack is generally considered inferior for Black due to the vulnerability of the knight on d4, which can be attacked by pawns, knights, and bishops.
2. Lack of development: Black's knight move to d4 does not contribute to the development of other pieces, and it may take some time to reposition the knight to a more favorable square. This can give White an opportunity to seize the initiative and launch an attack.
3. Weakened pawn structure: After the exchange of Black's knight on d4, Black may end up with a weakened pawn structure, which can lead to long-term strategic problems.
In conclusion, while Durkin's Attack can provide some surprise value, it's not a highly recommended opening for serious play due to its drawbacks. It's always a good idea to become familiar with more reliable openings that have stood the test of time and are widely played at all levels of chess.