Originally posted by Stork69All unplayed conditions remain until
I have queued 3 conditional moves depending on which square the opponent moves to. Will the other 2 conditional moves be deleted after 1 of them is satisfied? Or would they take effect if the positions arose further on in the game?
Originally posted by trev33I can't say with any certainty but it is possible that may be added once the current system beds in and I get an idea of how many people actually use it.
will it be possible in the future to be able to continue the game with 3 or 4 conditional move in the same sequence?
a lot of games come up where you know the next 3 or so moves it would be nice if you where able to skip them while you weren't playing.
Originally posted by O Artem OMy previous answer applies.
i think it would be really help full for beginning of games so you can save the first say 5 moves and when your begin just check one of the saved lines and it will play it.
Originally posted by RussIs this function ready for the public? How do I find it?
Any questions, post them here. I will update the FAQ once we have covered the most common questions. Please keep this thread on topic.
Originally posted by YugaA PM is sent if there is a chance that a player will not catch a message.
Will messages carry over?
X makes move + message to Y.
Y makes conditional move.
X makes move.
Will Y see X's message on Y's first non-conditional move? And what if X makes multiple messages over a few turns in which Y makes conditional moves - does Y see all of the messages X made in the conditional move period?
I could simply check the message log but I'm just curious. Many thanks for this feature!
Originally posted by DeepThoughtComments on the above please?
This is not the right behaviour as it is an aide to calculation - if you´re analysis is flawed due to a pawn being pinned or whatever then it´s not fair on your opponent that the system points out the problem in advance when it´s still possible to do something about it. It should just refuse to make the conditional move when the condition arises.
Originally posted by DeepThoughtOff the cuff, I agree with deepthought: You should be allowed to store an illegal move in a position, which is then rejected when it would have occurred. I'd suggest doing the legality check when the position occurs, and adding a message (as if your opponent had done it) along the lines of "Conditional move illegal in this position".
As a test I tried storing an obviously illegal move and it wouldn´t let me. This is not the right behaviour as it is an aide to calculation - if you´re analysis is flawed due to a pawn being pinned or whatever then it´s not fair on your opponent that the system points out the problem in advance when it´s still possible to do something about it. It should just refuse to make the conditional move when the condition arises.