"Carl Corey" is the identity assumed by Corwin, Lord of Amber, when he is on Earth. Q.v. Roger Zelazny's Chronicles of Amber. Patience may be a virtue, but Corwin prefers taking skulls.
"Success is the ability to go from one failure to another with no loss of enthusiasm." ~ Winston Churchill
"The king stay the king." ~ D'Angelo Barksdale
CHESS.......... ~ Jorge Luis Borges
I............................................................................II.
In their serious corner, the players ..........................Tenuous king, slant bishop, bitter queen,
move the gradual pieces. The board .......................straightforward castle and the crafty pawn --
detains them until dawn in its hard ..........................over the checkered black and white terrain
compass: the hatred of two colors. .......................they seek out and pursue their armed campaign.
In the game, the forms give off a severe ...................They do not realize the dominant
magic: Homeric castle, exuberant .............................hand of the player rules their destiny.
knight, warlike queen, king solitary, .........................They do not know an adamantine fate
oblique bishop, and pawns at war. .........................governs their choices and controls their journey.
Finally, when the players have gone in, .....................The player, too, is captive of caprice
and when time has eventually consumed them, ..........(the sentence is Omar's) on another ground
surely the rites then will not be done. .......................crisscrossed with black nights and white days.
In the east, this war has taken fire. ..........................God moves the player, he, in turn, the piece.
Today, the whole earth is its provenance. ..................But what god beyond God begins the round
Like that other, this game is for ever........................ of dust and time and dream and agonies?