30 Sep '07 22:49>1 edit
Yep, I know, I'm no Chernev! But here is my two cents on a game I recently completed on RHP . Game 4064642
I start by posting the comments of the opeining stage of the game, I'll follow up with the middlegame and with the endgame in this same thread. Let me know your ideas and correct my many mistakes (I mean chess mistakes, my English is bad and we'll have to live with it).
Here we go:
1.d4 {The queen's pawn game. I chose this first move when I want a
more positional game as compared to the e4 openings, that are often
more tactical.} 1...Nf6 {This is a very popular reply to d4. It is
probably more flexible for black than d5. Black keeps white in the
dark about how he plans to continue, and can keep challenging the
center with pieces via an Indian defense or can attack with pawns via
e6 and d5.}
2.c4 {I go on with my plan, I have a good control of d5 and e5 thanks to my pawns.} 2...c5 {Immediately challenging the center. This is called the Benoni. In d4 opening black often strives for a freeing c5, undermining white's strong center, and in this case black chose immediately a very aggressive continuation.}
3.d5 {I don't know much of the Benoni, but at this point I was pondering between d5 and e3. I ruled against e3 because I didn't want to exchange a central pawn for a side one, and I was uncertain about my chances of effectively using an eventual couple of hanging pawns in c4 and d4.} 3...b5 {Black doesn't waste his time in this game, and goes for the Benko gambit. After my advance d4-d5, it seems quite logical to undermine my central pawn via a pawn break, but I didn't really expected it so soon. }
4.cxb5 {I don't see any serious alternative than accepting the pawn for the moment.} 4...a6 {Black sacrifices a pawn for a lot of activity on the queenside.}
5.b6 {and I refuse! Sure, he gets anyway to develop his queen with the recapture, but at least he doesn't get total freedom for his rook and bishop.} 5...Qxb6 {Quite logical, and although in general it is not a good idea to develop the queen too early, in this case the queen
doesn't seem in danger. Black has achieved his goal of speeding up his development. He has two pieces out against white's zero. White has a pawn in d5 which can be an asset to cramp black, but also a liability beacuse it needs protection. White has also a possible outpost in c4, which seems juicy for a knight, especially since the black's queen is in b6. }
6. Nc3 {time to develop.} 6...g6 {Again, quite logical, since trying to
develop the dark square bishop via e6 would have left black with an
unfortunate pawn structure. }
I start by posting the comments of the opeining stage of the game, I'll follow up with the middlegame and with the endgame in this same thread. Let me know your ideas and correct my many mistakes (I mean chess mistakes, my English is bad and we'll have to live with it).
Here we go:
1.d4 {The queen's pawn game. I chose this first move when I want a
more positional game as compared to the e4 openings, that are often
more tactical.} 1...Nf6 {This is a very popular reply to d4. It is
probably more flexible for black than d5. Black keeps white in the
dark about how he plans to continue, and can keep challenging the
center with pieces via an Indian defense or can attack with pawns via
e6 and d5.}
2.c4 {I go on with my plan, I have a good control of d5 and e5 thanks to my pawns.} 2...c5 {Immediately challenging the center. This is called the Benoni. In d4 opening black often strives for a freeing c5, undermining white's strong center, and in this case black chose immediately a very aggressive continuation.}
3.d5 {I don't know much of the Benoni, but at this point I was pondering between d5 and e3. I ruled against e3 because I didn't want to exchange a central pawn for a side one, and I was uncertain about my chances of effectively using an eventual couple of hanging pawns in c4 and d4.} 3...b5 {Black doesn't waste his time in this game, and goes for the Benko gambit. After my advance d4-d5, it seems quite logical to undermine my central pawn via a pawn break, but I didn't really expected it so soon. }
4.cxb5 {I don't see any serious alternative than accepting the pawn for the moment.} 4...a6 {Black sacrifices a pawn for a lot of activity on the queenside.}
5.b6 {and I refuse! Sure, he gets anyway to develop his queen with the recapture, but at least he doesn't get total freedom for his rook and bishop.} 5...Qxb6 {Quite logical, and although in general it is not a good idea to develop the queen too early, in this case the queen
doesn't seem in danger. Black has achieved his goal of speeding up his development. He has two pieces out against white's zero. White has a pawn in d5 which can be an asset to cramp black, but also a liability beacuse it needs protection. White has also a possible outpost in c4, which seems juicy for a knight, especially since the black's queen is in b6. }
6. Nc3 {time to develop.} 6...g6 {Again, quite logical, since trying to
develop the dark square bishop via e6 would have left black with an
unfortunate pawn structure. }