This is a quick win in the Goring Gambit. It illustrates the theme of not developing quickly and efficiently.
1. e4 e5 2. Ng1f3 Nb8c6 3. d4
This is the Scotch Game.
3... exd4 4. c3
Now play can transpose into either the Goring or the Danish Gambit.
4... Ng8f6
? Already an inaccuracy. In the Goring, the Danish, and the Smith-Morra gambits it is extremely risky to allow white to play e5. 4...Nf6 pretty much begs for it. Much better here was: 4...dxc3 followed by Nxc3 (Goring mainline) or Bc4 (Danish Mainline)
5. e5 Nf6d5 6. Bf1c4
!? The most common move for White here is cxd4, but I didn't really care so much about the pawn, rather I wanted to get attacking as soon as possible.
6... Nd5e7
? 6...Nb6 had to be better than stifling your development so badly.
7. Qd1b3
Thematic Goring Gambit move...
7... b6
?? The decisive mistake. Black does not realize that his King is stalemated and his f7 square is fatally weak. Necessary is something like: 8...d5!?