I did and before I went to sleep I put it under my pillow.
That night I dreamt of nothing else but the number four.
It appeared in all shapes and sizes .Trees turned into the
number four. Buses were numbered four and four planes
flew in a sky littered with clouds all in the shape of a four.
Next day I went to my local betting shop and put £4.00 on dog
number 4 running in the fourth race...............It came in fourth!
Though my night time dreams are still about the number 4
My daydream is pulling off a Novotny in an actual game.
A study by Henri Rinck 1905.
White to play and win.
FEN
6BK/8/P2P3k/8/8/7b/1r6/8 w - - 0 1
[FEN "6BK/8/P2P3k/8/8/7b/1r6/8 w - - 0 1"] [PlyCount "67"] 1. a7 Bg2 2. d7 Rd2 {Now what? A Novotny is called for.} 3. Bd5 {The Novotny Square is d5 if 3...Bxd5 then it blocks the Rook. 3...Rxd5 blocks the Bishop.} 3... Rxd5 {The best try.} 4. a8=Q Rxd7 {White now skewers the Bishop.} 5. Qf8+ Kg5 {5...Kg6 or 5...Kh5 losses the Rook to 6.Qe8+} 6. Qg8+ Kf6 7. Qxg2 {And wins. It's not easy and now you have 50 moves to do it. I suggest you do get some practise in regarding this ending so you have a rough idea what to do. You will have to play it one day.}
Euwe, Giri, Fine and Reti played a chess tournament. They all
played each other the same amount of times. There were no draws.
Euwe won all his games. Giri won twice as many games as Fine
Reti lost all his games and Fine finished 12 points behind Euwe.
Based on 1 pt. for a win. How many times did they play each other.
The above diagram with White to appeared in the game:
Armorix - chr650 RHP 2010
This ending is a draw. There is no forced win. The rule of thumb
is the player with the lone Rook should keep it away their own King.
FEN
3K2k1/1r6/3n4/8/8/8/8/5R2 w - - 0 97
[FEN "3K2k1/1r6/3n4/8/8/8/8/5R2 w - - 0 97"] 97. Rf8+ {White is using the stalemate defence.} 97... Kg7 98. Rg8+ Kf6 99. Rg6+ Ke5 100. Re6+ {At no time can the Rook be taken due to stalemate.} 100... Kd5 101. Re5+ Kc4 102. Rc5+ Kb4 {No more checks as Rb5+ allows Rxb5 and Rc4 allows Nxc4 both lifting the stalemate.} 103. Rc1 Ra7 104. Rb1+ Kc5 105. Rc1+ {This is the usual drawing technique. Keep Checking from the back rank.} 105... Nc4 {And if the check is blocked then check from the side.} 106. Rh1 Kc6 107. Ke8 Kd6 108. Rh6+ Kd5 109. Kd8 Ne5 {Rh1 and go for the rank checks again.} 110. Rf6 Nd7 {White has thought about this and looking for some kind of a morale victory, found a stalemate trap.} 111. Rf7 {Rh6 cutting off the Black was the way to go.} 111... Kd6 {White has no checks. The f7 Rook is in danger.} 112. Kc8 {Only move.} 112... Nb6+ 113. Kb8 Rxf7 {Stalemate. White's trick worked.......but see next game.}
As you might have guessed. Black missed a win.
FEN
3K4/r2n4/5R2/3k4/8/8/8/8 w - - 0 111
[FEN "3K4/r2n4/5R2/3k4/8/8/8/8 w - - 0 111"] 111. Rf7 Kd6 112. Kc8 {Now instead of Nb6+ and Rxf7 Stalemate, the win is....} 112... Rc7+ 113. Kd8 Rb7 {The threat of Rb8+ wins. To stop mate White has to give up the Rook. Note if Ke8 the flight square f7 is blocked by the White Rook. Remember what I said about keeping the King and Rook away from each other.}
A couple of short examples of RHP getting the Rook too close to the King.
lamers - becdude .2004
FEN
8/8/8/2k2r2/8/3KR3/4N3/8 w - - 0 97
[FEN "8/8/8/2k2r2/8/3KR3/4N3/8 w - - 0 97"] 97. Ng3 Rd5+ 98. Kc3 {Now Rd1 is OK. Another rule of thumb, very handy for blitz chess is to always place the lone Rook on a different coloured square from the King. Then no surprise Knight forks which would happen if Rg5 or Rd6.} 98... Rd4 {But this is often bad in any ending. A piece protected by a King on an open board is asking for trouble and in this game trouble came.} 99. Ne4+ Kd5 100. Nf6+ Kc5 101. Re5+ Kd6 102. Kxd4
And we round up with a Hall of Doom contender.
gothcharles - Odinson RHP 2015
FEN
8/8/8/4K3/6r1/7k/6N1/6R1 w - - 0 1
[FEN "8/8/8/4K3/6r1/7k/6N1/6R1 w - - 0 1"] 1. Nf4+ Kh4 2. Rh1+ {2...Kg3 and there is no forced win.} 2... Kg5 {OOPS! It is the curse of the lone Rook blocking a flight square again.} 3. Rh5 {Checkmate.} *
Let’s see one of my recent wins featuring a pet opening plan of mine.
greenpawn - Ragwort, Mikelom Memorial Tournament RHP 2016
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 {If Black plays 3....Nf6 going for a Berlin then I chop on c6 - see next note.} 4. Ba4 Nf6 {Now Black has no pawn f6 of the e-pawn. I play this piece swap.} 5. Bxc6 dxc6 6. d3 {The theory is Black has no d5 the traditional response to a flank attack by White in KP. Openings.} 6... Bd6 7. Nbd2 {This Knight is off to the f5 square.} 7... Be6 8. Nf1 O-O 9. Ng3 h6 {I think Black should wait till White plays Bg5 before playing this. 9...c5 intending c4 undermining d3 trying to create a backward on d3 is the counterplay.} 10. Qe2 {Prepares (from experience) Nh4-f5.} 10... Qe7 11. Nh4 {If I had played this previously Black could have played Nxe5. Now of course on Nxe5 What takes back with the Queen.} 11... Rad8 12. Nhf5 Bxf5 13. Nxf5 Qe6 14. g4 {The pawn storm aimed at declaring h6 a weakness.} 14... Nh7 15. h4 Bb4+ 16. Kf1 {The King often goes to f1 in this line. c3 gains one tempo but weakens d3 for the whole game. Do not play c3 in this opening.} 16... Qg6 {Bg6 is trying to tempt h4-h5 but I will not push the g and h-pawn until I am ready.} 17. Bd2 {Gains a tempo to get the a1 Rook into the game. 17...Bxd2 18.Ne7+ wins the Black Queen.} 17... Bd6 {Now to get the a1 Rook in on the fun.} 18. Kg2 f6 {Black knows my shot will be g4-g5 and take steps against it.} 19. Rag1 Rd7 20. Kf1 Qe8 {There is no more preparation I can do. Time to play g5.} 21. g5 fxg5 22. hxg5 hxg5 23. Bxg5 Nf6 24. Nh6+ {A pseudo sac the open files are producing all kinds of mating patterns.} 24... gxh6 25. Bxf6+ {If 25....Kf7 27.Rxh6 holding the f6 Bishop and threatening Qh5+ wins in all variations.} 25... Kh7 {This allow a sac attack and mate.} 26. Rxh6+ Kxh6 27. Qe3+ Kh5 28. Qg5 {In theory, if Black has no counter-play then that is how that White attack goes.}
First of all we set up a theme for the week. This is it working.
David Greenwood - Ian C Gower RHP 2013
FEN
5rk1/p4ppp/8/nP6/5N2/b4NK1/2B3PP/8 w - - 0 1
[FEN "5rk1/p4ppp/8/nP6/5N2/b4NK1/2B3PP/8 w - - 0 1"] 1. Ng5 {1...h6 and Black has nothing to fear.} 1... f6 2. Bxh7+ Kh8 3. Ng6 {Checkmate. Three pieces given the chance always mate.}
It’s an unexpected mate. White must have fallen off his chair when this happened.
rrrrrrr - bzartman1 RHP 2010
White seems to have struggled for a name. Just tap the ‘r’ key six times.
FEN
N6r/1B3pp1/3b1nkp/B2N4/2pPn3/4P3/PP4PP/3R1RK1 w - - 0 29
[FEN "N6r/1B3pp1/3b1nkp/B2N4/2pPn3/4P3/PP4PP/3R1RK1 w - - 0 29"] 29. Nab6 Ng4 {White suspects nothing. If he did then Nf4+ stops what happened next.} 30. Nxc4 Bxh2+ 31. Kh1 Ng3 {Checkmate.}
OK now we look for and find the same pattern and mate missed.
babadad - fattymark RHP 2011
FEN
r2q1rk1/2p2pp1/1b1p1n2/p2P2N1/3nPN1Q/1bKB4/1P4PP/5R2 w - - 0 25
[FEN "r2q1rk1/2p2pp1/1b1p1n2/p2P2N1/3nPN1Q/1bKB4/1P4PP/5R2 w - - 0 25"] 25. e5 {Black, is a Rook up but the White attack seems worth it. All he do is hope White, in typical RHP fashion, screws it up.} 25... dxe5 26. Bh7+ Kh8 {White now played Ng6+ and the chance was gone. There is no forced mate after Ng6+. However...} 27. Nxf7+ Rxf7 28. Ng6 {...is checkmate.}
Next it appears Black knew of the pattern and went for it.
pizzano - ms65 RHP 2015
FEN
r4rk1/1pp3bp/p5p1/4P1Bn/2qN2n1/2PR4/PP2QPPP/5RK1 w - - 0 21
[FEN "r4rk1/1pp3bp/p5p1/4P1Bn/2qN2n1/2PR4/PP2QPPP/5RK1 w - - 0 21"] 21. b3 {Black now had a brain storm.} 21... Bxe5 22. bxc4 Bxh2+ 23. Kh1 Rxf2 24. Rxf2 Ng3+ {Checkmate!} 25. Rxg3 {OOPS!}
Next we see a whole game. Not really a contender for the Hall of Doom
but I have nowhere else to put it. White punishes Black’s opening play.
Howard Staunton - XXXmen RHP 2014
1. d4 f5 2. Nf3 Nf6 3. Nc3 e6 4. e3 Be7 5. Bd3 O-O 6. O-O Qe8 7. e4 fxe4 8. Nxe4 d6 9. Re1 {Good simple development from White. Black kicks it off. Always a risky policy when lagging behind in development.} 9... Qh5 10. Neg5 Nd5 {Not good but already Black is in trouble. White wraps it up neatly.} 11. Bxh7+ Kh8 12. Ne5 {Nice. Attacking the unprotected Black Queen.} 12... Qxd1 13. Ng6
Back to normal service for Hall of Doom game. White is needlessly mated.
Chewie976 - manudav68 RHP 2010
FEN
5k2/8/2p2p2/2P2r2/Np2q3/7p/1R1B1QPP/6RK w - - 0 39
[FEN "5k2/8/2p2p2/2P2r2/Np2q3/7p/1R1B1QPP/6RK w - - 0 39"] 39. Qg3 hxg2+ {White who is half a chess set up just plays 2.Qxg2 and wins.} 40. Rxg2 {OOPS} 40... Rf1 {Checkmate.}
The solution to the puzzle is they played each other 6 times.