by greenpawn34 on Oct 18 2012 13:33 | 7047 views | 5 edits | Last edit on Oct 22 2012 11:15
There is nothing like a poorly played endgame to cheer me up.
To me it’s better than watching Bank Managers slip in the snow or seeing
your least favourite football team sliding down the league.
Witness daniv - lausey Game 9375715 slip and slide about on this one
to finally produce the first RHP 2012 Championship Stalemate of Rd.2.
First we take a peek at the start of the endgame where White wins a piece.
White has just played 26.Rf-b1 and you can see that if the Bishop moves to
anywhere but c8 then 27.Rb8 mates and if 26...Bc8 then 27.Rb8 pins and wins it.
So Black played on a piece down. The Rooks came off and White then gave up
his extra Knight to transpose into a tricky won ending.
When doing such things (giving up a piece to simplify into a won ending) it’s best
to make the win as clear cut as you can giving yourself no technical difficulties.)
38. h4 {Here you can make a small bet with yourself. Who Stalemates who?} 38... Kf6 39. f5 Kf7 40. Ke5 Ke7 41. Kf4 Kd6 42. Kg5 Ke5 {Now all White need do is play 43.f3! the Black King must move to the d-file and White can play Kxh5 1-0.} 43. f4+ Ke4 {Now it's almost like a composed study, White to play and win. See next game fragment. } 44. Kxh5 Kxf5 {Well did you win your bet with yourself about who Stalemates who?}
1. f6 {The only move that wins from here. See what I mean when I said ‘When doing such things (giving up a piece to simplify into a won ending) it’s best to make the win as clear cut as you can giving yourself no technical difficulties’ This was the technical difficulties I was talking about. } 1... gxf6+ 2. Kxh5 Kxf4 3. Kg6 f5 4. h5 Kg4 5. h6 f4 6. h7 f3 7. h8=Q f2 {This is so close to being a draw due to the pawn being an f-pawn but the White Queen arrives in plenty of time.} 8. Qh1 Kg3 9. Qf1 {0-1}
1. e4 e5 2. Nf3 Nc6 3. Bb5 a5 {This to the lad you are playing will appear as a mouse slip and will not suspect anything.} 4. O-O {Natural enough.} 4... Nf6 5. d3 {defends the pawn, lets the c1 Bishop out.} 5... Na7 6. Bc4 {Here or 6.Ba4 it does not matter.} 6... b5 {The Bishop is lost. 7.Bd5 c6 8.Bb3 a4. However.....} 7. Bxf7+ Kxf7 8. Nxe5+ {Hmmm.... some will prefer the attack, some will prefer the extra piece. It's up to you if you want to try it. Don’t blame me.}
Rakker has tried 3…a5 7 times on here and Jay Peatea has tried it 10 times.
In total there are 27 examples of people playing 3…a5 on RHP.
Nobody on RHP has fallen for the Bishop trapping idea.
GP’s OTB database shows 29 examples of the trap being set in OTB play.
Nobody has fallen for it there either.
So we have this opening trap with a 0% success rate.
Yup
You can’t use this guff, you are ruining my blog..
I’ve got a smashing game with this line played by Rakker.
1. e4 e5 2. Nf3 Nc6 3. Bb5 a5 4. O-O Nf6 5. Bxc6 {As a good a bust of this idea as anything else.} 5... dxc6 6. Nxe5 Bc5 7. Nc3 Be6 8. d3 Qd6 9. Nf3 O-O-O 10. a3 g5 {This is the caveman and his club attack. Open the g-file, put a Rook on g8 and sac it on g2.} 11. e5 {And White is a piece up.} 11... Qd7 12. Bxg5 {A Fancy-Dan move. Black can now play 12...Nd5 turning the loss of the piece into just the loss of the exchange. There was nothing wrong with 12.exf6.} 12... Rhg8 {Rakker does care about losing pieces, all he wants is the open g-file.} 13. Bxf6 Rxg2+ {See note after Black's 10th move.} 14. Kxg2 Rg8+ 15. Kh1 Bg4 16. Ne4 Qf5 {The Black attack hangs by a thread. White just has to negotiate the next few moves and the thread breaks.} 17. Nh4 {17.Ned2 is OK but that would not pick up the c5 Bishop. I wonder if White intended this, or was there a wee piece of luck involved. See the next note.} 17... Bxd1 {Maybe, I don't know, but it does look plausible that now only did White realise he cannot take the Black Queen. 18.Nxf5 Bf3 checkmate.} 18. Raxd1 {But no harm done, White has.....} 18... Qf4 19. Nxc5 {.....four pieces for the Queen.} 19... Rg4 {The traditional last throw of the dice. White can answer this with 20.Rg1 Black cannot play 21...Rxh4 due to 22.Rg8 which looks like checkmate to me.} 20. Ng2 {White just refused to give back any material, he could have gone into a two Rooks and Knight v a Queen game with every expectation of winning. Instead.....} 20... Qf3 21. Rg1 {Only move.} 21... Rxg2 22. Rxg2 Qxd1+ 23. Rg1 Qf3+ 24. Rg2 Qd1+ 25. Rg1 Qf3+ {Perpetual check.}
Carrying on from the Duck some RHP examples of a Queen v 2 Rooks and a piece.
Of course the 2 Rooks and piece usually win.
The Queen can do nothing on here own.
The lone Queen cannot checkmate, she needs at least a White King here to win.
But the major problem the Queen player has he cannot use his
King as the Rooks and piece will hound it and mate it.
However sometimes the Queen player can use the situation of the
enemy King and the placing of the pieces.
[FEN "2Q1n1k1/p4ppp/8/8/8/7P/PP3PPK/3r1r2 b - - 0 1"]
1... Kf8 {1....Rde1 holds the Knight and keeps the King free from checks.} 2. b4 {White waits....} 2... Rxf2 {An unprotected piece with a check in the position. The recipe for disaster.} 3. Qc5+ {White picks up the f2 Rook, Black resigned.}
I cannot stress enough the vulnerability of unprotected pieces.
You can player snooker with them.
kinggg2 - mischas RHP 2010
This did not happed, White missed it.
[FEN "8/5r1k/4Q2n/1P1p4/8/P6P/6P1/3r2K1 w - - 0 1"]
1. Kh2 Rb7 {That is the type of move you must avoid, two unprotected Rooks. You hit one to take up position on the other just like as you do in snooker.} 2. Qc6 {The b7 Rook has to move. But this Rook is not the one in danger. So let us make a Black move, it does matter where this Rook goes the next move is the same.} 2... Rf7 3. Qc2+ {And the d1 Rook drops off the board.}
The three piece player must be aware that the lone Queen can sneak in and mate
if they set it up for Queen player
[FEN "7k/ppp2r2/2n3Q1/8/3P1P2/2P5/P4KPP/4r3 b - - 0 1"]
1... Ree7 {Interesting position, All the Black are pieces protected, the three passed pawns may cause some trouble but Black can double on the e-file and harass the White King.} 2. Qh6+ {2...Kg8 looks OK.} 2... Rh7 {OOPS!} 3. Qf8 {Black has just been Checkmated.}
Often the Queen player will win just after the exchange because the 3 piece
player has not yet had time to organise himself.
This one plays like a 9 move combination.
Mahoutsoukai - ItsYouThatIAdore RHP 2007
This ends in 9 moves with Qf1+!
FEN
r2k3r/1b1nb1pp/2qNQ3/3nP1B1/8/8/PPP3PP/2KR3R w - - 0 1
[FEN "r2k3r/1b1nb1pp/2qNQ3/3nP1B1/8/8/PPP3PP/2KR3R w - - 0 1"] 1. Bxe7+ Nxe7 2. Nxb7+ Qxb7 3. Rxd7+ Qxd7 4. Rd1 Ra7 5. Rxd7+ Rxd7 6. Qb6+ {So far so good, now 6...Kc8 and White will have to rely heavily on those passed Queenside pawns to win this. Instead it's the e-pawn that becomes the Queen's partner.} 6... Ke8 7. e6 Rd8 8. Qb5+ Kf8 9. Qf1+ {Black resigned.}
The other strength of the lone Queen is it’s ability to deliver a perpetual.
[FEN "8/4pkn1/Q2p2p1/1ppP4/4r3/1P6/PKP5/7r b - - 0 1"]
1... b4 {Restricts the White King.} 2. a3 {An attempt to break free.} 2... Ree1 {Threatens mate.} 3. axb4 cxb4 {A wretched position for White. If the Rooks pair up like this against the King then it often curtains. 4.c3 then 4...Rh2+ and mate next move.} 4. Qa2 {White is forced to give up the Queen for the 2 Rooks to stop the mate. Usually never enough to save the game as the Rooks player will end up with a spare piece.} 4... Nh5 {Brilliant. Black does nothing and if the Queen moves than it's mate on b1 and c3 the only other move again is mated with Rh2 or Re2.}
This next one is a lovely forced combination and shows the kind of thing
the three piece player should be looking out for.
Black sacs two pieces to win back the Queen.
[FEN "2r3k1/1p3pp1/1pr2n1p/8/1PPQ2PP/P4P2/5PK1/8 w - - 0 1"]
1. g5 Rxc4 {It's these wee in-between moves that the Queen player is sensitive too.} 2. Qxb6 Nh5 3. gxh6 {Although White tries to complicate things the 3 piece player can ignore such attempts if he can get the three pieces hitting the King.} 3... Nf4+ 4. Kg3 R8c6 {Using the Queen to re-position the pieces.} 5. Qd8+ Kh7 6. hxg7 {White threatens mate but he never gets a chance to play it.} 6... Rg6+ 7. Kh2 Rg2+ {White resigned, it's mate next move.}