Originally posted by @silverstriker
i meant 3 moves in total (from both sides) - then the fools mate would be count legitimately?
Sorry if im sounding dense (which i probably am)
The PGN I cited has only 2 moves. An automatic cut-off which allows that game would have to cut in at move nr. one. But the number of moves is not the issue. The issue is people throwing games. If the cut-off were 3 or 6 or 12 or 24 moves, then people bent on throwing games could simply make shuttle moves (Nf3, Ng1, Nf3, Ng1 etc.) until 4, 7, 13, or 25 moves had elapsed and thereby defeat the automatic cut-off.
It is pretty clear that in the game in question, one player got careless and the other player seized the day; it does not appear to be a deliberately thrown game, so the game should be counted in the challenge score but unfortunately it has been dis-counted by the automatic cut-off. In this instance, that one game result makes the difference between a 6:6 split, and 11+ points for one clan and 11- points for the other clan. This is a very unsatisfactory and unintended result of having an automatic cut-off. It could just as well have happened at move 6,7,8, or 12, or 24, and that is the objection against an automatic cut-off, in principle
, regardless what number of moves is set as the cut-off point.