Originally posted by turtlex
Actually this does seem like a bit of a program bug to me.... I mean, this fellow has way more than exhausted his TIMEBANK. This was/is a 14day TIMEBANK only tourney. Since he's been at timeout (skull and all), he still logs in maybe once every two days, makes a single move and then logs out.
Perhaps I am missing the point of the TIMEBANK, but shouldnt ...[text shortened]... timebank days.
I guess I just expected the Tourney would time him out and I wouldnt have to.
Not really a bug. Because your opponent has run out of timebank, he qualifies for a skull as soon as you move. That's his penalty for exhausting his t/b : a noose round his neck. The RHP site leaves it to you to pull the noose, except in tournament games.
But even in tournament games the auto-timeout always waits two days before kicking in. Each time he moves, he gets a new skull, and the auto-timeout won't fire until that skull is 2 days old. In fact, I think it's a batch job, so the wait is 2 days plus the time to the next run of the auto-timeout. This means that if you won't click the skull yourself, your games have a minimum t/o of 2 days even after the timebank is gone.
The consensus might be that 2 days is too long, or maybe that the 2 days should be reckoned from when the first skull appears. The auto-timeout predates the introduction of timebanks and probably ought to be reviewed.