A good book I picked a while ago is 222 Opening Traps after 1.e4
by Muller & Knaak.
They are mostly from modern games played by some well know players.
Each one has a full game often showing how the initiative stolen for a
sacced pawn/piece goes all the way through the game for 40+ moves.
They tell you how many times it has worked in practise according to
Mega-Database often telling and showing you the refutation that has
been missed.
"This scores well in practise, but...."
For instance after:
1. e4 Nf6 2. e5 Nd5 3. d4 e6 4. c4 Bb4+
This has appeared 19 times and no White player has played the strong 5.Ke2
which wins a piece because after the Knight moves the Bishop gets trapped.
And if 5...Nb6 to give the Bishop e7 then 6.c5 Nc4 7.Qb3
So you get a tricky lines v any opening after 1 e4. and it's success ratio.
If the trick or trap fails then you usually end up with a sharp position that you
will have and should looked at if you are going to play it to give you an idea
of what might happen next.
It also shows you Black tricks and traps as well v 1.e4.
The whole book is full of tactics and ideas from games where humans have
failed to find an answer OTB or never smelt what was coming.
Even if you decide not to go for the trap, and often they come from sound moves,
you will be storing these tricks for postions of a similiar set up.
View it just as a collection of entertaining tactical games.
I'd rather be reading something like this than stuffing my head full of
opening variations played by GM's from a single opening that will
never appear OTB.