23 Feb '06 09:01>1 edit
Timebanks shouldn't cater only for withdrawels, but deposits too.
When a player moves before his timeout period, a portion of the remaining time should be deposited into the player's timebank. The timebank should be allowed to grow beyond its original size.
This will give players more control over time management, and allow them to prepare better for upcoming holidays. It will also allow them to "recharge" their timebanks when they return.
Although the timebank increases, it will not bog down tournaments or slow down gameplay in any way, since the timebank can only grow in response to faster play.
It is, however, a clear incentive to moving timeously. And that can't be a bad thing.
Those players who desire more timeout and vacation leniency at RHP will now be able to earn it.
It will not affect tournaments that have only timebanks, since there are no timeout savings to be made.
My initial suggestion is that players be "paid" 25% of the remaining timeout period when they move ahead of the time control. And that timebanks can grow to double their original size. There is even a good case for allowing unlimited growth. But these are variables that can be debated.
When a player moves before his timeout period, a portion of the remaining time should be deposited into the player's timebank. The timebank should be allowed to grow beyond its original size.
This will give players more control over time management, and allow them to prepare better for upcoming holidays. It will also allow them to "recharge" their timebanks when they return.
Although the timebank increases, it will not bog down tournaments or slow down gameplay in any way, since the timebank can only grow in response to faster play.
It is, however, a clear incentive to moving timeously. And that can't be a bad thing.
Those players who desire more timeout and vacation leniency at RHP will now be able to earn it.
It will not affect tournaments that have only timebanks, since there are no timeout savings to be made.
My initial suggestion is that players be "paid" 25% of the remaining timeout period when they move ahead of the time control. And that timebanks can grow to double their original size. There is even a good case for allowing unlimited growth. But these are variables that can be debated.