A Tricky Checkmate

A Tricky Checkmate

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U

Joined
10 May 09
Moves
13341
25 Feb 10

This is probably child's play for the mid-high level players, but I was pretty happy when I saw it and my opponent didn't.

[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.2.25"]
[Round "?"]
[White "USArmyParatrooper"]
[Black "homedepotov"]
[Result "1-0"]

S
Caninus Interruptus

2014.05.01

Joined
11 Apr 07
Moves
92274
25 Feb 10
3 edits

Originally posted by USArmyParatrooper
This is probably child's play for the mid-high level players, but I was pretty happy when I saw it and my opponent didn't.

[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.2.25"]
[Round "?"]
[White "USArmyParatrooper"]
[Black "homedepotov"]
[Result "1-0"]

[pgn]1. d2-d4 d7-d5 2. c2-c4 e7-e6 3. c4xd5 e6xd5 4. Ng1-f3 Ng8- ...[text shortened]... d5xe4 16. Nc3xe4 Qe7-f8 17. Nf3-e5 Nd7xe5 18. Ne4xf6 g7xf6 19. Qd3-h7 1-0[/pgn]
Yeah, the Bc2/Qd3 battery is really dangerous. Black had to find some way to oppose it.


Black to move

One idea is 14...Ne4 with ...Ndf6 to follow. If 15.Nd2 Ndf6 16.f3 Nxd2. I still like white here, though. Where does Black put his c8 Bishop?

Black just developed too slowly. 9...Nfd7 can't be right.

New Braunfels, Texas

Joined
22 Aug 07
Moves
72297
25 Feb 10

Nicely done eliminating the knight that defended the knight that defended h7. 🙂 Noticed the program has White rated at -3, a lesson in material vs other factors in a game. Good job in less than twenty.

e4

Joined
06 May 08
Moves
42492
26 Feb 10
1 edit

Hi US PT.

There has been a trend of people offering half an apology before posting a game.
No need, just post. Everyone should be intersted in what everyone has to say,
else why look at the forum in the first place.

It was a good blitz game.
These games usually revolve around one idea (Bc2 + Qd3) that gets seen and covered.

But it still lukrs in the background. A few moves later the alert player pulls
the rabbit out of the hat. Well played, often these shots are missed.



A blitz idea here is Nf8 as it covers the Bc2 + Qd3 idea.

Black will have to live with a White Knight on e5 but the tricks based on
getting rid of the f6 Knight have gone.