Originally posted by USArmyParatrooperYeah, the Bc2/Qd3 battery is really dangerous. Black had to find some way to oppose it.
This is probably child's play for the mid-high level players, but I was pretty happy when I saw it and my opponent didn't.
[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.2.25"]
[Round "?"]
[White "USArmyParatrooper"]
[Black "homedepotov"]
[Result "1-0"]
[pgn]1. d2-d4 d7-d5 2. c2-c4 e7-e6 3. c4xd5 e6xd5 4. Ng1-f3 Ng8- ...[text shortened]... d5xe4 16. Nc3xe4 Qe7-f8 17. Nf3-e5 Nd7xe5 18. Ne4xf6 g7xf6 19. Qd3-h7 1-0[/pgn]
Black to move
One idea is 14...Ne4 with ...Ndf6 to follow. If 15.Nd2 Ndf6 16.f3 Nxd2. I still like white here, though. Where does Black put his c8 Bishop?
Black just developed too slowly. 9...Nfd7 can't be right.
Hi US PT.
There has been a trend of people offering half an apology before posting a game.
No need, just post. Everyone should be intersted in what everyone has to say,
else why look at the forum in the first place.
It was a good blitz game.
These games usually revolve around one idea (Bc2 + Qd3) that gets seen and covered.
But it still lukrs in the background. A few moves later the alert player pulls
the rabbit out of the hat. Well played, often these shots are missed.
A blitz idea here is Nf8 as it covers the Bc2 + Qd3 idea.
Black will have to live with a White Knight on e5 but the tricks based on
getting rid of the f6 Knight have gone.