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Advantage/Equalize in the Opening

Advantage/Equalize in the Opening

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Originally posted by Macpo
my opinion is that after Bd7 white is not very well... even if he takes b4 with his Knight; the bishop is threatening the Queen, and the b file is open for the rook... so I think, in the short term, black gets his pawn back, with positional advantage. but this is only a first guess!

Edit: confirmation: After for instance Bd7, Nxb4 Nd4, Qd1, Qa5, Qd2, Rb8; and white is one Knight down...
OK, with the help of my pc friend I got 12.Qa4 Bd7 13.Nb1 as the move to play. Now what does this accomplish? I'm not really sure, I guess the only thing white can really boast is he's put black's light-squared bishop on d7 when black probably wants it on e6. I'm trying to find cute tricks with it though. After 13...Bg5 14.Bd4 h6 15.0-0 a5 16.Qd1 black move 17.Nd2 we have to wonder if black already has the better game.

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Here's my latest theory question:




What to play for white? I'm entirely against 7.Bg5 as I have a horrible score with it. Lately, I've been scoring pretty well with Bc4 though. Any recommendations, thoughts, or criticisms welcome.

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Originally posted by ResigningSoon
What to play for white? I'm entirely against 7.Bg5 as I have a horrible score with it. Lately, I've been scoring pretty well with Bc4 though. Any recommendations, thoughts, or criticisms welcome.
7.Bg5 is the move, though 7.Bc1 is supposed to be playable as well!

Can you post some games where you have lost after 7.Bg5?

After 7.Bc4, do you play the line where White sacs his rook on f7? I've never seen this before I looked it up just now and it looks very interesting.

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Originally posted by ResigningSoon
Here's my latest theory question:


[pgn]1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be3 Ng4 *[/pgn]

What to play for white? I'm entirely against 7.Bg5 as I have a horrible score with it. Lately, I've been scoring pretty well with Bc4 though. Any recommendations, thoughts, or criticisms welcome.
As I know 7.Bg5 is considered as the best. If you want to play English attack without giving your opponent 6...Ng4 option, then I can suggest to change move order - 6.f3 before 7.Be3.

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Originally posted by Cimon
As I know 7.Bg5 is considered as the best. If you want to play English attack without giving your opponent 6...Ng4 option, then I can suggest to change move order - 6.f3 before 7.Be3.
6.f3 is of course fine and not uncommon at high levels, but may be met by ...Qb6 which leads to different lines.

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Originally posted by ResigningSoon
This thread is for the purpose of showing games where one takes advantage of small mistakes by one's opponent in the opening.
Not a game I played, but a composition I did recently; it shows that a few small mistakes can lead to quick defeat - especially in sharp lines when at least one player has not castled!



8.Bd3 is more common; Black has no problems in this line with Bb3.
8…b4 is also possible.
9.e4?! Somehow Black will have some positional advantage after this move.
14. Qxh7??… White has won a pawn...however... Black has a nice resource!

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Originally posted by Yuga
Not a game I played, but a composition I did recently; it shows that a few small mistakes can lead to quick defeat - especially in sharp lines when at least one player has not castled!

[pgn]1.Nf3 d5 2.d4 e6 3.e3 Nf6 4.c4 Nbd7 5.Nc3 c6 6.Bd3 dxc4 7.Bxc4 b5 8.Bb3 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Ba6 14.Qxh7 Ne5 15.dxe5 Bb4+ 16.Bd2 Q ...[text shortened]... tage after this move.
14. Qxh7??… White has won a pawn...however... Black has a nice resource!
Hot Damn! I was wondering what the follow-up to Ne5 was(I was thumbing through the moves rather quickly.). Great comp!

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Originally posted by Fat Lady
7.Bg5 is the move, though 7.Bc1 is supposed to be playable as well!

Can you post some games where you have lost after 7.Bg5?

After 7.Bc4, do you play the line where White sacs his rook on f7? I've never seen this before I looked it up just now and it looks very interesting.
Meant to comment more on y'alls suggestions so far. I'm sure I have a game somewhere that shows a loss after Bg5, but mostly I just have a hard time coming up with a plan after my bishop comes back around to g3(and I hate it there.) I haven't actually had the opportunity to sac on f7 yet, but that is sort of the idea behind 7.Bc4. Mostly I get 7...Nxe3 8.fxe3 e6 9.0-0 and I can usually have some fun in this position even if the pawns look gross. Normal looking moves like Qf3 and Rad1 seem to work pretty well.

I'll try to dig up some losses for y'all in the Bg5 lines. (My FICS games are auto-saved so I'm sure I'll find one somewhere.)

Big Edit: I was very mistaken with how one should develop in this line. I think I need to re-educate myself about how to play the Najdorf.

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I don't know anything about it, but why not Queen d2? after the exchange Nxe3 you get two knights, one central pawn and a Queen out; you can prepare for long castle; and black hasn't got much (d6 and a6). (but black may be waiting for sth like h3 to take the bishop)...

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Originally posted by Yuga
Not a game I played, but a composition I did recently; it shows that a few small mistakes can lead to quick defeat - especially in sharp lines when at least one player has not castled!

[pgn]1.Nf3 d5 2.d4 e6 3.e3 Nf6 4.c4 Nbd7 5.Nc3 c6 6.Bd3 dxc4 7.Bxc4 b5 8.Bb3 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Ba6 14.Qxh7 Ne5 15.dxe5 Bb4+ 16.Bd2 Q ...[text shortened]... tage after this move.
14. Qxh7??… White has won a pawn...however... Black has a nice resource!
The beginning of your game reminded me of a Pillsbury miniature I came across recently. In it black developes his flank before castling and Pillsbury quickly takes advantage. The actual game ended with 16.Qf3 but I figured I would add the continuation.