1. Belfast
    Joined
    27 Jan '06
    Moves
    1809
    15 Apr '06 10:20
    This is a game I played in the King's Indian Defence, which I don't often play. Any analysis of the game or even one or two moves is most welcome.



    Game 1950174
  2. back in business
    Joined
    25 Aug '04
    Moves
    1264
    15 Apr '06 10:59
    you played it very well. first I thought taking that center pawn (fxe4) was bad move (giving white knight an excellent outpost) but seems like it worked. and this game proves that tactics rule.
  3. Joined
    12 Jun '05
    Moves
    14671
    15 Apr '06 11:04
    Originally posted by Jusuh
    you played it very well. first I thought taking that center pawn (fxe4) was bad move (giving white knight an excellent outpost) but seems like it worked. and this game proves that tactics rule.
    Looks like his h3 let you break through his kingside defence. Looks like he fell apart a bit after that. But I agree with Jusuh - you played it very well and knew exactly what your aims were.
  4. buzz'n near your ear
    Joined
    23 Mar '04
    Moves
    8550
    15 Apr '06 12:25
    I thought white may have played Re1 with the idea of Bf1, but when the knight was played to f4, Rc1 was played instead.

    11.Be3 doesn't look right, it loses a tempo if white decides to play Bxf4 or if black pushes f4, which is the usual case.

    Probably just personal preference, but I like 12...Nxe2 followed by f4 and pushing the k-side pawns h6,g5,g4. Reasons being that white needs to evacuate the Nf3 knight in the event of ..g4, with e1 and d2 already occupied and that the Re1 serves little purpose in this position with the e-file locked.

    h3 resulted in white's k-side being picked apart, Bxf4 seems like the better alternative.
  5. Belfast
    Joined
    27 Jan '06
    Moves
    1809
    15 Apr '06 13:34
    Originally posted by PeskyGnat
    I thought white may have played Re1 with the idea of Bf1, but when the knight was played to f4, Rc1 was played instead.

    11.Be3 doesn't look right, it loses a tempo if white decides to play Bxf4 or if black pushes f4, which is the usual case.

    Probably just personal preference, but I like 12...Nxe2 followed by f4 and pushing the k-side pawns h6,g5,g4. ...[text shortened]... .

    h3 resulted in white's k-side being picked apart, Bxf4 seems like the better alternative.
    Yes, I also thought His main mistakes were Be3 (capturing will lose a tempo) and h3 (weakens the dark squares on his kingside and makes the pawn harder to defend). I will post my analysis soon.
  6. Belfast
    Joined
    27 Jan '06
    Moves
    1809
    15 Apr '06 15:54

    [Event "Open invite"]
    [Site "http://www.redhotpawn.com"]
    [Date "2006.04.03"]
    [Round "?"]
    [White "tjgreen"]
    [Black "Positional Player"]
    [Result "0-1"]

    1. d4 Nf6
    2. c4 g6
    3. Nc3 Bg7
    4. e4 d6
    5. Nf3 O-O
    6. Be2 e5
    7. O-O Nc6
    8. d5 Ne7
    9. b4 Nh5
    10. Re1 f5
    11. Be3
    The normal move here is 11.Ng5 With the text, White will have to move the bishop twice if wants to take the dangerous knight on f4.
    11 ... Nf4
    12. Rc1 fxe4
    Opens a line for the bishop and rook, gives the rear knight a nice square and exchanged a flank pawn for a central pawn.
    13. Nxe4 Bg4
    A more forcing continuation would be 13...Nxe2+. Play might continue 14.Qxe2 Bg4 15.Bg5 Bxf3 16.gxf3 Qd7 17.Bxe7 Qxe7 with a close game.
    14. h3
    A bad move. This breaks up the kingside pawns unnecessarily. Better might be 14.Bxf4 Rxf4.
    14 ... Nxe2+
    15. Qxe2 Bxf3
    I think Black has the advantage at this point.
    16. gxf3 h6
    To stop Ng5-e6. Perhaps I could have play 16...Nf5 then if 17.Ng5 I can try 17...Nd4
    17. Ng3 Nf5
    18. Nxf5 Rxf5
    19. Kg2 Qf6
    19...Qd7 is also fine to try and pick up some queenside pawns.
    20. c5 [/b]20.Bd2 to allow Rc3 to protect f3.
    20 ... Rf8
    21. cxd6 cxd6
    22. Rc7 Rxf3
    23. Rxb7
    White snatches at pawns while the kingside crumbles.
    23 ... Qf5
    24. Rh1 Qe4
    Threatens Rxf2++
    25. Kh2
    25.Kg1 may have held on a bit longer, althought at this point the game is pretty much lost for Black.
    25 ... Rxh3+
    26. Kxh3 Qxh1+
    27. Kg3 Bf6
    28. Qg4 Bh4+
    29. Qxh4 Qg1+
    Mate in three. White resigns.
    0-1
    [/b]

    Things to Learn:

    -Don't make unnecessary pawn moves around your king.
    -Think about "routine" development before you make a move. Is it really a good move or is there better?


    Any questions or comments are welcome.
  7. Belfast
    Joined
    27 Jan '06
    Moves
    1809
    15 Apr '06 15:56
    Originally posted by Jusuh
    this game proves that tactics rule.
    Hm? What tactics rule?
  8. Joined
    21 Feb '06
    Moves
    6500
    15 Apr '06 17:07
    Originally posted by Positional Player
    Hm? What tactics rule?
    there were some good basics in there.....

    A tempoary rook sac to win a pawn
    a bishop sac to force mate...

    it was a pretty finish

    perhaps thats what he meant??
  9. Belfast
    Joined
    27 Jan '06
    Moves
    1809
    15 Apr '06 17:21
    Originally posted by Shinidoki
    there were some good basics in there.....

    A tempoary rook sac to win a pawn
    a bishop sac to force mate...

    it was a pretty finish

    perhaps thats what he meant??
    Oh, maybe.
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