Originally posted by paulbuchmanfromficsPaul, this is transferred from the thread I started since yours seems more active. Today I decided to play it using Be3 instead of Bg5, and while it certainly didn't play itself as some claim, after a bit of trial and error I had good results against the travel chess computer. The move order is verified, but the order of the first few is a little unusual because full book was turned on; however, the game quickly settles out along more regular lines:
I have always had problems on the white side of a King's Indian.
It is very hard for white to open up black's king.
When white castles kingside, however, black is the one who gets a nice attack. (White works on queenside pressure, while warding off mate. I have seen may games where young kids ... masters ... have easily defeated seasone ally prove an advantage using the King's Indian with 2.c4 though?
Your thoughts ???
This PGN could not be parsed.
- line 1: Unrecognised token 'o-o'
- line 1: Unrecognised token 'o-o-o'
- move 10 could not be played: Invalid PGN : Error converting move Be3
1.d4 d6 2.e4 g6 3.c4 Nf6 4.Nc3 Bg7 5.f3 o-o 6.Be3 b6 7.Qd2 c5 8.o-o-o cxd4 9.Bxd4 Bb7 10.Nh3 Nc6 11.Be3 Rc8 12.Kb1 Qe8 13.Be2 Ne5 14.b3 Qd7 15.Nf2 Qe6 16.Bh6 Bxh6 17.Qxh6 Rfd8 18.g4 Rc5 19.h4 Rdc8 20.h5 a5 21.Nd5 Nd7 22.hxg6 fxg6 23.g5 Nxd5 24.Qxh7+ Kf8 25.Qh8+ Qg8 26.exd5 Qxh8 27.Rxh8+ Kf7 28.Rh7+ Ke8 29.Rh1 Nf8 30.Rh8 R5c7 31.Bd3 Kd7 32.Rg8 Ra8 33.Bxg6 Nxg6 34.Rxg6 Rf8 35.Re6! Rxf3 36.Rh7 Kd8 37.Ne4! b5 38.Rh8+ Kd7 39.Nf6+ exf6 40.Rh7+ Kd8 41.Rxd6+ Ke8 42.Rxc7 Rf1+ 43.Kb2 Rf2+ 44.Ka3 b4+ 45.Ka4 Rxa2+ 46.Kb5 Re2 47.gxf6 Kf8 48.Rd8+ Re8 49.Rxe8+ Kxe8 50.Rxb7 Kf8
The computer was set for an average of 1 minute per move. However, that figure is averaged over a significant number of forward moves, so in the initial stages of the game the computer often takes two or three times that. Eventually a point is reached where the average collapses and moves made under time-pressure occur: these may be relatively weak. The computer also processes a position during my thinking time on my moves, but if I move quickly and the computer is also under time pressure, that may result in an occasional weak move.
10.Nh3 I found through trial and error that this knight needs to be out of the way when the time comes for a pawn storm attack on Black's kingside. From here it can go to f2 or f4.
12...Qe8 Possibly one of the time pressure moves. In a second reconstruction the computer played ...Re8 here. The queen turned out to be misplaced and wasted time being repositioned.
15.Nf2 From here, the knight helps guard the g4 square. This turns out to be important. For example, Black soon has a queen and two knights aimed at that square, from which my queen on h6 could be attacked by a knight.
Edit: 21.Nd5 turned out to be necessary to stop the action of the rook along the 5th rank, where my g pawn needed to move to drive away the knight from f6.
21...Nd7 This may have been one of the computer's quick (time pressured) moves. It certainly helped because now I didn't have to worry about the knight moving to f7 and attacking the queen once pawns were exchanged on g6.
Edit: I truncated the end since it's an obvious win for White. My experience was that with less than perfect play by Black, White may be able to get a good attack on the Black kingside, but only if details of development and defense are taken care of first. Those who attempt hasty pawnstorms against a strong Black defender may end up being driven on the defensive before they can consolidate an attack.