Originally posted by greenpawn34You are obviously not a computer programmer. 🙂
You could go to the Players Tables and working backwards
count all the stars. There are 583 pages to go through.
You should be finished by Christmas.
Something like that would only take like 30min if one was so inclined.
"You are obviously not a computer programmer. "
Actually in 1985 I designed and wrote the program for an Ocean/Quick Silver
48K Spectrum Computer game called Captain Kelly.
I got paid £70 for the complete rights by a company called Lotharian
who sold it on. (still have the letter/contract).
Just googled it - found this:
(What sad sod posted that - a Speccy loading screen)
So I suppose in a way I could say I am a computer programmer.
I wrote a computer program and got paid for it.
Kelly by the way is my daughters name. Hence the name of the game.
She was born in 1979. which is why , by pure chance not design,
when my grade hit 1979 I stopped playing here. (now ungraded only).
....I'm a big softie really...
Kelly tops them all - even Capablanca.
She was actually born in the Edinburgh Chess Club the home of the Scotch Gambit.
Born in a Chess Club.
What a title that would have been for a collection of best games.
She can play, not too bad actually, but I persuaded her not to take it too seriously.
I did not want her meeting and marrying one of you frigging chess freaks.
Even worse, she might have met a nut like me.😕
Still reckon if that lad starts counting now he will be finished by Christmas.
3141. Damn! It's a odd number.
One more (or less) and we can have a massive subs only knock out tournament.
One move per day, average game = 30 moves. No draws.
Anybody want to work out how long that tournament will take.
Suppose we start on Christmas Day 2010 on what date does it end.
That should keep you busy till Christmas.
Originally posted by greenpawn34Even if its 3142 / 3140 members, you still run into an odd number of members somewhere along your tournament.
3141. Damn! It's a odd number.
One more (or less) and we can have a massive subs only knock out tournament.
One move per day, average game = 30 moves. No draws.
Anybody want to work out how long that tournament will take.
Suppose we start on Christmas Day 2010 on what date does it end.
BUT, if Russ does some judicial banning everytime the number left in the rounds becomes odd, then there should be 12 rounds.
12 rounds means that we should finish in 360 days using your time settings. i.e. that should keep us all busy until next Christmas.
Originally posted by greenpawn34I'm guessing its not actually 3141, but it should be reasonably close to that.
3141. Damn! It's a odd number.
One more (or less) and we can have a massive subs only knock out tournament.
One move per day, average game = 30 moves. No draws.
Anybody want to work out how long that tournament will take.
Suppose we start on Christmas Day 2010 on what date does it end.
That should keep you busy till Christmas.
I went to 20 random pages of the player tables and counted the number of subscribers on those pages. I counted 108 out of 600, or 18%.
Than I multiplied 0.18 by the total numbers of players on RHP, (17452), and there you have it.
Originally posted by greenpawn34Lothlorien, Shirley? As in, Galadriel. If so, it would be this one:
"You are obviously not a computer programmer. "
Actually in 1985 I designed and wrote the program for an Ocean/Quick Silver 48K Spectrum Computer game called [b]Captain Kelly.
I got paid £70 for the complete rights by a company called Lotharian
who sold it on. (still have the letter/contract).[/b]
http://www.worldofspectrum.org/infoseekid.cgi?id=0000812
(so anyone out there with a Speccy emulator can play it right now).
If it is, please tell me how to handle the thing, because I've had a few goes at it and I can't get anywhere - the robots seem to have more firepower and better armour than me, and the corridors are so narrow that I can't avoid them, either.
Richard
This is it!! Wow thanks.
Seems like a lifetime ago.
It was a brilliant strategic game till the boffins turned it into a bloody arcade game.
My version had it so you could see the whole ship on the screen. (two levels).
It was turn based. You moved then the bots.
You expended 5/6 action points.
Then the robots moved. 5/6 action points.
You had to keep topping your oxygen at one of the tanks dotted about.
Also recharge your gun every 10 shots.
The bots too had to recharge their weapons - you could scan
them all for 1ap to see how much damage they had taken and
how many 'shots' they had left.
The bots had repair bunkers (which you could knobble)
So if one was damaged it would go off and fix itself.
You had a medi-lad that you spent one turn in to recover.
(In the released arcade version you had spin the guy around - stupid idea)
I was disapointed with the released version.
But I sold the idea what could I do.
It was all based on a turn based strategic game called Rebel Star Raiders.
Which had teams of humans v Robots.
I made one it one man and gave the bots some 'intelligence'.
I've photo-copied my letter from Lothorian who first showed interest
in the game and bought it. (I've removed my address that's all).
They must have sold it to Ocean who put boffins on it to turn it an arcade game.
(Murderers).
Ive stuck it on a spare Corner.
http://www.chessedinburgh.co.uk/chandlerarticle.php?ChandID=6
I sold versions of my game at my wee toy shop and there was one
lad (a policeman!) who said it the best game he ever played.
Thanks again.