Originally posted by Archrival
According to Fide, and ECF guidelines. Should your opponants time run out and you do not have at least 1 pawn left on the board, the Result is a draw.
What the rule states, is if you do not have enough to material to win normally then the game should be a draw.
On a point of pedantry, this isn't what the rule says. The problem came up at my chess club recently (I had K+R+B + 3 seconds vs K + 15 minutes). There are two cases:
1. A player's flag falls, then he has lost if it is possible for his opponent to give checkmate by
any legal series of moves; no matter how easily defendable the position is. So for example, K+Q vs bare King is a draw if the player with the queen's flag falls, it is a win in the case of K+Q v K+P as there is a legal sequence of moves to checkmate. The only other possibility is when the pawns are locked all the way across the board and there are no sacrifices possible to force a breach in the wall and allow a legal sequence of moves to give checkmate.
2. In the last 2 minutes of a quickplay finish (ie. no increments, the game to be finished in that session of play) then it is possible for a player to claim a draw in the last 2 minutes if it is not possible for his opponent to win
by normal means, or if the opponent is not putting sufficent effort into winning the game. It is not clear what they mean by "by normal means", I think you would have have a very clear case to get away with claiming this.
Basically this is like the en-passant rule with pawn captures, when clocks were introduced the idea was to prevent people from trying to win on time alone. The exception to this is blitz (defined as 15minutes of less per player for all moves) where you can, and to some extent the point is to, force your opponent to lose on time, but then you still need to be able to execute a help-mate, rule 1 applies, rule 2 doesn't.