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Is that a nice looking pin game ?

Is that a nice looking pin game ?

Only Chess

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Altough it might be far from a brilliant game the pin element makes it pretty funny, I think. It is pretty short so check it out please 😛




EDIT : 18...Qh4+ forces mate in four. I played the move with that intention but before the last move my phone rang I got distracted and for the last move (don't know why )😠 I played totally unnecesary 20...Qe5+.

It is a waste of time. I am sure you can spot nice mate in four starting with 18...Qh4+

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Is there not an even quicker win with 16...Qh4+.

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Originally posted by greenpawn34
Is there not an even quicker win with 16...Qh4+.
Oh, you are right, but my brain was pinned to the pin ideas 😵

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Originally posted by greenpawn34
Is there not an even quicker win with 16...Qh4+.
Seems so.

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Starting around move 11, a little voice in my brain starts screaming at white: "NOOO! CASTLE OUT OF THIS GARBAGE! DO IT NOOOWWWWWWWWWWW!" (Or at least 17. Rd4 puts up SOME resistance!)

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Originally posted by paultopia
Starting around move 11, a little voice in my brain starts screaming at white: "NOOO! CASTLE OUT OF THIS GARBAGE! DO IT NOOOWWWWWWWWWWW!" (Or at least 17. Rd4 puts up SOME resistance!)
The move that lost it was 15 not 11... 11.h3 was correct but 15.Rf1 might have been better since 0-0 would be disasterous at that point.

edit: for those who don't understand 15.Rf1, though i don't think it's that complicate, it's meant to break the pin on the h-pawn.

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Originally posted by tomtom232
The move that lost it was 15 not 11... 11.h3 was correct but 15.Rf1 might have been better since 0-0 would be disasterous at that point.

edit: for those who don't understand 15.Rf1, though i don't think it's that complicate, it's meant to break the pin on the h-pawn.
Yeah, but why at 15? Why not at 12?

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Originally posted by paultopia
Yeah, but why at 15? Why not at 12?
12.0-0 would not be bad but 12.d3 was quite good too... i guess here it would be a preference since they are both equally good. 12.d3 attemps to make some gains in the center and succeeds making things quite comfy for white while 12.0-0 gets the king to safety and breaks the pin once again making things comfy for white who can later play d3 or d4.