Originally posted by Mike Rice Any games that have lasted more than- I'm not sure -say. 13 moves,? As in a game I am playing at the moment, before a piece is taken?
How unusual is this?
I wouldn't think 13 moves would be too unusual. FYI, according to Tim Krabbe's Chess Curiosities web site, the record for the latest first capture was on move 94 in the game Rogoff - Williams, Stockholm, World Junior ch, 1969. 🙂
Originally posted by Mad Rook I wouldn't think 13 moves would be too unusual. FYI, according to Tim Krabbe's Chess Curiosities web site, the record for the latest first capture was on move 94 in the game Rogoff - Williams, Stockholm, World Junior ch, 1969. 🙂
the game doesn't end at 106... thats what i was saying...if you read the link you'd see that it actually lasted for over 200 moves... but the data is gone 🙁
This game started 1.e4 c5 2.Ne2 e5 3.a4 and lasted 17 more moves until a piece capture was made. It was the longest I've played before a piece capture... so thats 20 moves.
This game started 1.e4 c5 2.Ne2 e5 3.a4 and lasted 17 more moves until a piece capture was made. It was the longest I've played before a piece capture... so thats 20 moves.
hmmm, there was a pawn capture on move 10... I don't want to get into semantics, but I think there should be no captures at all for it to count.
I know personally I love the tight strategic positions that you can get into when there are no captures for 15-20 moves... haven't really had one of these games on RHP yet, but when I do i'll be sure to share.
Originally posted by Mike Rice Any games that have lasted more than- I'm not sure -say. 13 moves,? As in a game I am playing at the moment, before a piece is taken?
How unusual is this?
Depends on the nature of the game and intentions of the players.
I played this very boring game just now as part of an opening and pawn breaks experiment and also to break the record for funsies although I am sure that some players who have played chess programs have played similarly - building a fortress and then premoving; there is no pawn or piece capture until the 138th move. After 14. 0-0-0, might as well fast-forward to about the 135th move.
Neglect of h3, a3 and the weakness on f2 led to my downfall. After Black’s erroneous breaks on the queenside and center locking both parts of the board, his plan should be f5-g4-h3 and Black did get the correct idea eventually. Taking the knight move 23 is definitely the best move so I do not have to worry about a knight on c4 and can more easily rearrange my pieces and build a kingside fortress; unfortunately white’s setup was not very good! I’m fairly confident white can draw the game without too much trouble especially if white had taken NxN move 23 and better position my pieces to the Kside perhaps with Rh1/Rg1/Bf1/Be1.