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  1. 16 Dec '08 04:05
    Here is the opening to an insane 3 minute game that I played.
    Black was considerably lower rated, and I let overconfidence nearly cost me the game.



    9.Bd3 almost let all of white's edge slip away. 10.f3 was risky as well.
    I guess it all works, but only because of the lucky move.

    ???
  2. 16 Dec '08 07:34
    Originally posted by paulbuchmanfromfics
    Here is the opening to an insane 3 minute game that I played.
    Black was considerably lower rated, and I let overconfidence nearly cost me the game.

    [pgn] 1.e3 f5 2.g4 b6 3.Qf3 Nc6 4.gxf5 Bb7 5.Qh5+ g6 6.fxg6 Nf6 7.g7+ Nxh5 8.gxh8=Q Nf6 9.Bd3 Ne5 10.f3 Nf7 [/pgn]

    9.Bd3 almost let all of white's edge slip away. 10.f3 was risky as well.
    I guess it all works, but only because of the lucky move.

    ???
    What should white have done?
    I don't think this was luck
  3. 16 Dec '08 07:55
    Originally posted by Thomaster
    What should white have done?
    I don't think this was luck
    Well, if the whiteplayer calls it luck, then I guess it was because he didn't anticipate his queen to get trapped and the fact that Bg6 solves the issue. He was 'lucky' to find this move at that stage.
  4. 16 Dec '08 08:50
    Bxh7 should save the queen, yes?
  5. 16 Dec '08 10:49 / 2 edits
    11. Bxh7? Nxh8 12. Bg6#??, 12. ... Nxg6.
  6. 16 Dec '08 15:02
    Bishop on g6 of course. after hxg6 the Queen can go back; and white has one pawn and a rook for a bishop, i.e. victory.
  7. Subscriber Marinkatomb
    wotagr8game
    16 Dec '08 15:31
    Originally posted by paulbuchmanfromfics
    Here is the opening to an insane 3 minute game that I played.
    Black was considerably lower rated, and I let overconfidence nearly cost me the game.

    [pgn] 1.e3 f5 2.g4 b6 3.Qf3 Nc6 4.gxf5 Bb7 5.Qh5+ g6 6.fxg6 Nf6 7.g7+ Nxh5 8.gxh8=Q Nf6 9.Bd3 Ne5 10.f3 Nf7 [/pgn]

    9.Bd3 almost let all of white's edge slip away. 10.f3 was risky as well.
    I guess it all works, but only because of the lucky move.

    ???
    Bg6
  8. 16 Dec '08 15:46
    Originally posted by heinzkat
    11. Bxh7? Nxh8 12. Bg6#??, 12. ... Nxg6.
    You can make moves after #?

    I wanna play chess with you!
  9. 16 Dec '08 15:57 / 2 edits
    Originally posted by tamuzi
    You can make moves after #?
    He wrote '#??' meaning checkmating black was a blunder
  10. 16 Dec '08 16:06 / 1 edit
    Originally posted by tamuzi
    You can make moves after #?

    I wanna play chess with you!
    I guessed Badwater's pointe of 11. Bxh7 was 12. Bg6#; but that is no mate because the Knight just covers g6 once it has taken on h8. I will explain more thoroughly:

    11. Bishop takes h7 (weak move) Knight takes h8 => 11. Bxh7? Nxh8
    12. Bishop to g6, White remarks, "checkmate?" => 12. Bg6#?

    An annotator adds a ? to denote that the Bg6#? move was a mistake, so => 12. Bg6#??

  11. 16 Dec '08 17:42
    That's right Bg6 is the saving move. I found it in the game but had not planned it when I played Bd3 or f3. Being a 3 minute game, I wanted to just sack my queen on f8 and come out about even (maybe). I looked at the position a little bit and Bg6 dawned on me. I was lucky that the tactic was there. I did go on to win the game. Moves like Bg6 are there. They aren't always obvious (at least it wasn't to me), but they are there.
  12. 16 Dec '08 17:54 / 1 edit
    Originally posted by Mephisto2
    He wrote '#??' meaning checkmating black was a blunder
    Well, I wrote the original post as a question because I wasn't sure. It was 1 am, 18 degrees here, I was tired as hell, and not sure.