ok, i am just a chess patzer for sure, but i enjoy looking at games and i have given
you my thoughts, hope you can get some benefit - regards Robbie.
1. d4 d5 2. a3 {your opponent played a3, why? it accomplishes nothing and wastes time, he must and should be punished, he violates a general chess principle that we develop our pieces towards the centre, if a pawn move does not accomplish this, its bogus, these guys must be punished, for justice sake} e5 {Your strategic sense is correct, we play in the centre and while this is an interesting continuation, a temporary pawn sacrifice for the initiative, its still a pawn move, Nf6 would be better me thinks} 3. dxe5 {after this move the natural development of your Kings knight is hindered} d4 {interesting continuation, you also seek to disrupt white natural development of his queens knight, this is very reminiscent of the Albin counter gambit, again though we are six tempi into the game and not a piece developed} 4. c3 {another pawn move seeking to neutralise your d pawn, still no development, this guy should be punished for violating the principles of chess, i dont care what rating he is, he must be brought to justice} Nc6 {at last a piece is developed trying to defend the d pawn} 5. e3 {yet another pawn move, this guy is a criminal, he should have a wanted poster out for his arrest, crimes against chess principles, you must bring him to justice} dxe3 {probably better than dxc3 after which the recapture would help your opponent to develop his queens knight,} 6. Qxd8+ {I would have played ...Kxd8 here, the queens are off, the chances of you getting mated are reduced, after ...Nxd8 you are undeveloping your only active piece} Nxd8 7. Bxe3 Nc6 8. Nf3 Bf5 {ok, not bad, played probably with the idea of getting castled in mind, ...Be6 with the idea of going ..Nge7- Ng6 and putting the bishop on g7 ganging up on the e5 pawn is also an idea} 9. Nbd2 f6 {again not bad, i like seeing a player willing to sacrifice material for development and initiative, the only draw back is that you are now left with a two verse three pawn deficit on the kingside which can be exploited in the end game} 10. exf6 Nxf6 11. Be2 O-O-O 12. O-O-O g6 {a pawn move ! which unfortunately restricts the movement of the knight after Bg5, get those rook connected, Be7 would have been fine me think} 13. Bg5 Be7 14. Bb5 Rd6 {here instead you had the wonderful ...Ng4 threatening ...Nxf2, always try to find the forcing move, even if we are being attacked} 15. Bxc6 Rxc6 16. Nd4 {ouch, here you had a possible mate in three after this blunder by your opponent, can you see it, look for the most forcing move, ill tell you next annotation, but please take at least five mins to try to figure it out } Rc5 {ok the tactical shot was ...Rxc3!! the rook cannot be touched, after bxc3 Bxa3 is mate!} 17. N2b3 Rd5 {centralising the rook, very good} 18. Nf3 h6 {again another pawn move! every time your hand reaches for a pawn, slap it with a wooden stick and tell it to get back, you have an undeveloped rook on h8, a whole rook that is doing nada! ...Bg4 pinning the knight was also good, threatening to double white kingside pawns} 19. Bxf6 {this forces simplification and after Rxd1, Rxd1 and Bxf6, white shall have a developed and active rook on the d file and black will have none} Rxd1+ 20. Rxd1 Bxf6 21. Nfd4 Bg5+ 22. Nd2 Bd3 {this is an interesting move, i suspect played with the idea of going ...Be2 hitting the defender of the d2 knight, after which ...Rd8 might prove useful} 23. N4f3 Bf4 {...Be2 was da move forking Rook and Knight, at very least you would have doubled whites pawns on the f file!} 24. g3 Bxd2+ 25. Rxd2 Rd8 26. Ne1 Bf5 27. Rxd8+ Kxd8 {white has managed to simplify to a Bishop v Knight end game, which should be ok for black , bishops are meant to be stronger piece with pawns on both sides of the board, but white has a 3 v 2 kingside majority} 28. Kd2 Kd7 29. Ke3 Ke6 30. f3 g5 31. g4 Bg6 32. h3 Ke5 33. Ng2 c5 34. f4+ gxf4+ 35. Nxf4 Bc2 36. Ne2 b5 37. b4 c4 38. Nd4 a6 39. Nxc2 Kf6 40. Kf4 Kg6 41. h4 Kf6 42. Nd4 Kg6 43. Nc6 Kf6 44. Nb8 Kg6 45. Nxa6 h5 46. gxh5+ Kxh5 47. Kg3 Kg6 48. Nc7 Kf7 49. Nxb5 Ke6 50. a4 Kd7 51. Na3 Kd6 52. Nxc4+ Kd5 53. Ne3+ Ke4 54. Kf2 Kf4 55. h5 Kg5 56. a5 Kxh5 57. a6 Kg5 58. a7 Kg6 59. a8=Q Kf6 60. Qd5 Ke7 61. b5 Kf6 62. b6 Kg6 63. Qf5+ Kh6 64. Ng4+ Kg7 65. Qf6+ Kh7 66. Qc6 Kg7 67. b7 Kf7 68. Ne5+ Ke7 69. Ng6+ Kf7 70. Ne5+ Ke7 71. Qc7+ Ke6 72. Nc4 Kd5 73. Ne3+ Ke4 74. Ng4 Kf5 75. Kf3 Kg5 76. Qg3 Kh5 77. Ne3 Kh6 78. Qf4+ Kg6 79. b8=Q Kg7 80. Qb6 Kh8 81. Qfc7 Kg8 82. Qbb8# 0-1
My advice to you is, develop your pieces, get castled, connect your rooks and then
pick a fight! i know we here this advice, but i can show you a million squillion games
where players have ignored this advice to their peril, also look for the most forcing
continuation in all positions, many times the moves are hidden and we need to find
them. Smack your hand down when it reaches for a pawn, chances are that there
will be a better piece move! wish you well, Robbie.