Originally posted by seraphimvultureNothing gets past you, eh Kev?😉
Well I don't think Feivel has any intention of insulting morgan1800 by posting the game, so there's no reason for morgan to cry at all. I was just wondering.
(and I think your post also has [b]double standards, but that's a different argument that I have no part of, so I'll stay out of it 😉)
-Kev[/b]
skeeter
Originally posted by Feivel3 Ke5 ... was the best move, not h3. Bird'opening requires Kf3 only if Black Queen can move in a4.
Game 603038
This is a round 2 game in the bird opening tournament. how did this guy make it into the second round?
Feivel
Originally posted by viryeahJust correcting you: you mean 3. Ne5 and Nf3 in the above... K is the king.
3 Ke5 ... was the best move, not h3. Bird'opening requires Kf3 only if Black Queen can move in a4.
And I have to say that I'm not quite sure about 3.Ne5. While it's true that the knight isn't needed to protect against a queen check at a4 at the moment, the threat is only one pawn move away. White has to play very carefully after 3.Ne5.
After 3.Ne5, the bishop can retreat to 3...h5, maintaining an uncomfortable pin on white's e-pawn. The bishop can't be harassed away from there immediately either - 4.g4 could be met by e3, threatening mate at h4, that is unguarded now that the knight is gone. I suppose white could avoid loosing the g pawn and protect against the mate by Rg2, but without deeper analysis, I don't think that the position looks very pleasant for white.
If white continues intending to fianchetto the light square bishop: 4.g3, then black can chase the knight away with f6, and the knight has no really good place to run to. At d3 it blocks the d-pawn, leaving white with both central pawns immobile for the moment. Back at f3 it'll fall prey to the bishop, resulting in doubled pawns on the f-file. I don't much like the look of either line.
Now that I got interested and looked a little deeper, after 1.f4 d5 2.Nf3 Bg4 3.Ne5 Bh5 white has the option of playing 4.d4 aiming for a stonewall-type pawn structure. If the knight is then chaced away with f6, it can retreat to d3 without blocking the pawn. And if the queen is developed to d3, then the knight can retreat to f3 if necessary, as if it is taken there by the bishop, white can take back with the queen. So that kinda spoiled what started out as a scathing condemnation of 3.Ne5... 🙂
Still, this seems a bit unnecessarily complicated to me... my choise would be the simple 3.e3, which of course pins the knight to f3, but in my experience black can't really do anything that useful with that pin. It's never been a problem in my games, white has quite enough time to deal with it safely. And if white takes the knight, the queen will have quite a nice spot on f3. At the same time e3 opens up a diagonal for the light square bishop, and thus takes white a step closer to castling.
-Jarno