Originally posted by greenpawn34
I'm going no.
It's up to the player to watch and handle their clock.
It brings into the game an outside electical element.
The noise these things make could and would put off the other players around them.
No more whose flag fell first disputes.....what's to dispute.
If it was blitz or an allegro finish the game is drawn.
If it happens at the end of the first session of play the game goes on.
The electrical element has been there since at least the USCF Master Quartz clock, which was battery-powered.
The clock doesn't have to make any noise to alert the players. The Chronos clock freezes the times and flashes the display on the side with 0. That will do the job without disturbing other players.
OK, so forget about disputes. The player who runs out of time first should lose [or draw if the opponent lacks mating material]. That's the idea behind having a clock in the first place.
I would not miss double-flag draws one bit if they were gone. That seems like an invalid result to me. It's similar to a game decided by an illegal move that is noticed only after the game is finished. "Mate!" *signs scoresheet* "Wait, how exactly did you get two dark-square Bishops?!"
Auto-flag works best with a single-stage SD control. 40/2, SD/1 introduces the problem of the move counter on the clock getting out of sync if the players aren't punching the clock correctly. In that case, I prefer to have auto-flag on the final stage of the game only.