1. Standard memberwormwood
    If Theres Hell Below
    We're All Gonna Go!
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    15 May '08 23:271 edit
    Originally posted by SwissGambit
    I was clearly talking about the Mate in 2 problem the whole time. Thanks for the feeble attempt to lecture on the nature of chess engines, but I'd prefer that you actually read what I say and respond to it next time.

    Warm fuzzies,

    SG.
    did you really think the beef of this thread is whether it's possible to find all 2-move mates with an engine?



    it isn't. the beef.
  2. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
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    15 May '08 23:42
    Originally posted by wormwood
    did you really think the beef of this thread is whether it's possible to find all 2-move mates with an engine?



    it isn't. the beef.
    Yes, it is. The Mate in 2 was the primary example presented in the opening post. It was the only one that got a diagram.

    The OP uncritically repeated Skripchenko's claim that an engine could not solve a simple Mate in 2. It is dead-on topic to examine the merit of this claim.
  3. Joined
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    15 May '08 23:49
    Originally posted by petrovitch
    Please, elaborate. What was the engine that could? I think I can; I think I can. And which engines could not solve this problem or others?
    These are just the ones I already had installed in the Arena GUI. For these engines, I didn't try to find a brute force setting - I just ran them as-is. Of course, the two mate solver engines run in brute force mode as a default condition.

    Bright 0.3 was a funny one. At depths of 2 to 4 ply, it found the correct mate in 2. However, starting at ply 5 and deeper, it actually switched to a mate in 4. 🙂

    The following engines did not find the mate in 2:
    Ruffian 1.0.5 (+M4)
    Rybka 1.0 Beta 32-bit (the free Rybka)
    Toga II 1.3.4 (+M4)
    Toga II 1.4 beta 5c (+M4)

    The following engines did find the correct mate in 2:
    Glaurung 2.0.1
    SOS 5.0 for Arena
    Spike 1.2 Turin
    Toga II Checkov beta 3.1.2SE
    Toga II 1.3.1
    Toga II 3.1.2.SE
    Ufim 8.02
    Yace 0.99.87
    ChestUCI 4.4 (mate solver engine)
    PopeyeUCI 1.5 (mate solver engine)
  4. Joined
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    16 May '08 06:34
    Originally posted by petrovitch
    About a month ago I was doing a post-game analysis with Crafty. When it got to the position where I executed a winning combination I was surprised that Crafty could not find the winning move. Crafty kept insisting on a move that drew instead.

    Later, I saw in one of Alexandra Kostiniuk's podcasts in Chess Killer Tips where a simple mate in 2 was prese ...[text shortened]... Mate in 2 by Almira Skripchenko
    "Fritz-10 cannot see the winning move."
    www.chessqueen.com
    Isn't this one by Sam Loyd (Musical World 1859)?

    Source http://www.xs4all.nl/~dsu/sloyd5.html (No. 39 Mate in 2)
  5. Standard memberSwissGambit
    Caninus Interruptus
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    16 May '08 08:11
    Originally posted by heinzkat
    Isn't this one by Sam Loyd (Musical World 1859)?

    Source http://www.xs4all.nl/~dsu/sloyd5.html (No. 39 Mate in 2)
    Good catch. Shame, Ms. Skripchenko!
  6. Joined
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    16 May '08 08:15
    this one:
    http://www.chesslodge.com/2008/02/chess-column-im-nikola-karaklajic/

    my pocket pc chess engine(about 2400) can not solve...I haven't tried it with some stronger engine, like Fritz10...maybe you want to give it a shot...


    also this famous problem:

    http://www.chesslodge.com/2008/04/chekhovers-study/

    I believe will not be correctly evaluated by an engine...

    Maybe some of you can try them with the engines...I think this zwgzwang problems are the biggest pain for engines...
  7. Joined
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    16 May '08 08:36
    Originally posted by SwissGambit
    Good catch. Shame, Ms. Skripchenko!
    It is presented by Almira Skripchenko on chesskillertips.com [never there is claimed that she actually composed it]. But Loyd doesn't get credited, that's strange.
  8. Joined
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    16 May '08 11:48
    Originally posted by vipiu
    this one:
    http://www.chesslodge.com/2008/02/chess-column-im-nikola-karaklajic/

    my pocket pc chess engine(about 2400) can not solve...I haven't tried it with some stronger engine, like Fritz10...maybe you want to give it a shot...


    also this famous problem:

    http://www.chesslodge.com/2008/04/chekhovers-study/

    I believe will not be correctly evaluat ...[text shortened]... try them with the engines...I think this zwgzwang problems are the biggest pain for engines...
    can someone pls try these links with some strong engine ?
  9. Joined
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    16 May '08 13:104 edits
    Originally posted by vipiu
    this one:
    http://www.chesslodge.com/2008/02/chess-column-im-nikola-karaklajic/

    my pocket pc chess engine(about 2400) can not solve...I haven't tried it with some stronger engine, like Fritz10...maybe you want to give it a shot...


    also this famous problem:

    http://www.chesslodge.com/2008/04/chekhovers-study/

    I believe will not be correctly evaluat ...[text shortened]... try them with the engines...I think this zwgzwang problems are the biggest pain for engines...
  10. Joined
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    16 May '08 13:131 edit
    Originally posted by vipiu
    this one:
    http://www.chesslodge.com/2008/02/chess-column-im-nikola-karaklajic/

    my pocket pc chess engine(about 2400) can not solve...I haven't tried it with some stronger engine, like Fritz10...maybe you want to give it a shot...


    also this famous problem:

    http://www.chesslodge.com/2008/04/chekhovers-study/

    I believe will not be correctly evaluat ...[text shortened]... try them with the engines...I think this zwgzwang problems are the biggest pain for engines...



    Didn't know you couldn't post more than one fen per message. 🙂
  11. Joined
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    16 May '08 13:21
    Originally posted by vipiu
    can someone pls try these links with some strong engine ?
    What's the answer to the first one? I went to the link, but no answer is given.
  12. Joined
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    16 May '08 13:232 edits
    Originally posted by petrovitch
    [fen]5kN1/3p1q2/5P2/5PP1/2pK4/1p1R4/1P5/8[/fen]
    1. Rxb3 cxb3 2. g6 Qxg8 3. Kc5 d6+ 4. Kd4 d5 5. Kc5 d4 6. Kxd4 1-0, right? Second one is a fortress position via K=>f2, indeed well-known (solution is also given on the linked web page...)
  13. Joined
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    16 May '08 13:27
    Originally posted by heinzkat
    ...(solution is also given on the linked web page...)
    I still don't see the solution on the linked page. Am I blind? 🙂
  14. Joined
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    16 May '08 13:281 edit
    Originally posted by Mad Rook
    I still don't see the solution on the linked page. Am I blind? 🙂
    The solution to the first problem is not given there; but I just did here, right? (given that it's correct)
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    16 May '08 13:29
    Originally posted by heinzkat
    1. Rxb3 cxb3 2. g6 Qxg8 3. Kc5 d6+ 4. Kd4 d5 5. Kc5 d4 6. Kxd4 1-0, right? Second one is a fortress position via K=>f2, indeed well-known (solution is also given on the linked web page...)
    right, someone should try to place them in an engine as I bet an engine would find very difficult to solve them....

    There is also that Rook sack from one of my old games which most of the engines were not finding because the final mate was very deep...
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