This was one of the games that greeted me when I logged on.
tamariske (1433) - nvqcharles (1497) RHP June 2011
This PGN could not be parsed.
[FEN "8/8/7k/4N1pN/r2P2P1/4PP2/5K1P/3b4 w - - 0 1"]
1. h3 {He was worried about a Rook check nicking this pawn so he builds a wee cubby hole on g3.} 1..Ra2+ {Black chases him into his wee cubby hole.} 2. Kg3 Be2 {Now the Bishop has to painfully step one square at a time to mate him.} 3. d5 Bf1 {White is unaware of what is going on.} 4. d6 Rg2 {Mate.}
- line 3: Unrecognised token '.Ra2+'
- move 2 could not be played: Invalid PGN : Error converting move Kg3
[FEN "8/8/7k/4N1pN/r2P2P1/4PP2/5K1P/3b4 w - - 0 1"]
1. h3 {He was worried about a Rook check nicking this pawn so he builds a wee cubby hole on g3.} 1..Ra2+ {Black chases him into his wee cubby hole.} 2. Kg3 Be2 {Now the Bishop has to painfully step one square at a time to mate him.} 3. d5 Bf1 {White is unaware of what is going on.} 4. d6 Rg2 {Mate.}
Originally posted by greenerpawnKing opposition is the theory of corresponding squares in its purest form. I think there are lots of times where someone analyzes that way, and understands the position in that context, without actually thinking of the theory as such.
Forgive me for posting this here, but I don't seem to be able to start a new thread;
Does anyone here ever use The Theory of Corresponding Squares in pawn endgames?
Looks frightfully complicated to me.
In other words, they study the position and arrive at an understanding that "whenevery he moves to this square, I need to be at that square" without actually thinking "Hey, this is a corresponding squares situation!"
Originally posted by greenpawn34i was actually wondering, what black was thinking during the last three moves. 'hope he doesnt see me. hope he doesnt see me sneaking in...)...
This was one of the games that greeted me when I logged on.
tamariske (1433) - nvqcharles (1497) RHP June 2011
[pgn]
[FEN "8/8/7k/4N1pN/r2P2P1/4PP2/5K1P/3b4 w - - 0 1"]
1. h3 {He was worried about a Rook check nicking this pawn so he builds a wee cubby hole on g3.} 1..Ra2+ {Black chases him into his wee cubby hole.} 2. Kg3 Be2 {Now the Bishop h ...[text shortened]... a time to mate him.} 3. d5 Bf1 {White is unaware of what is going on.} 4. d6 Rg2 {Mate.}[/pgn]
edit: i kind of had to post something on the topic. ops are very sensitive, you must now. when you highjack their thread, they might start to play nasty... or become green of envy... (german lesson #41: gruen vor neid means to be especially envious, to turn green actually. germans are weird...)
Originally posted by greenpawn34Sorry- I tried to fix this after the fact. And your post in the other thread was hilarious. It took me a second to make the connection, and that made me laugh harder!
Never ever bothered me someone hijacking my thread.
I do it often enough myself.
Anyway it was not intended for further comment.
Just a funny moment on RHP