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The most beautiful mating pattern ...

The most beautiful mating pattern ...

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White to move and win.


This is the most beautiful mating pattern I've ever composed. It came from a study on queen vs rook endings.

First, try to find the solution. It is beautiful, symmetrical, and educational.

After you have worked with it a while take a look at the study:

http://www.personalchesstraining.com/queen_vs_rook_ending.htm

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White to move and win? No. Mate in 8 moves

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Originally posted by jlilly
White to move and win? No. Mate in 8 moves
He said mating pattern. If I am correct, mate is a win........

3 edits
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Originally posted by jlilly
White to move and win? No. Mate in 8 moves
This is really bad. I can't post a pgn with a fen on this site. Anyway, here is one variation.

[SetUp "1"]
[FEN "1k6/2r5/3K4/8/4Q3/8/8/8 w - - 0 1"]

1. Qe5 Rb7
2. Kc6+ Ka8
3. Qd5 Kb8
4. Qa5 Rb1
5. Qd8+ Ka7
6. Qd4+ Kb8
7. Qh8+ Ka7
8. Qh7+ Ka6
9. Qxb1 Ka7
10. Qb7#


Yes, it is a mating problem, but there are several variations. The point is just teaching how to win a queen vs rook ending, but during the process I came across this Peculiar Institution. It's almost a ritual. The moves seem to be symbolic of a death march, or a trail of tears.

I don't even know if it is right to use the word composed. It's more like discovered. It is well known and has been published extensively about trapping the king in the corner in order to capture the rook, but the events leading up to it, the maneuver described here, I have never seen in print before.

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Originally posted by petrovitch
This is really bad. I can't post a pgn with a fen on this site. Anyway, here is one variation.

[SetUp "1"]
[FEN "1k6/2r5/3K4/8/4Q3/8/8/8 w - - 0 1"]

1. Qe5 Rb7
2. Kc6+ Ka8
3. Qd5 Kb8
4. Qa5 Rb1
5. Qd8+ Ka7
6. Qd4+ Kb8
7. Qh8+ Ka7
8. Qh7+ Ka6
9. Qxb1 Ka7
10. Qb7#


Yes, it is a mating problem, but there are several variations ...[text shortened]... ents leading up to it, the maneuver described here, I have never seen in print before.
yeah, one of the basic patters in Q vs R mate, from philidor in the 18th century I believe.

(you can post a fen with [ fen ] tags, without the spaces.)

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Originally posted by wormwood
yeah, one of the basic patters in Q vs R mate, from philidor in the 18th century I believe.

(you can post a fen with [ fen ] tags, without the spaces.)
Yes, the first message in this thread makes use of the FEN tag. The problem is that the PGN tags do not allow the [setup "1"] code to create an initial position that is not the default position at the beginning of the game.

No matter, I still think this position has mystical powers; it's unlike anything else I've ever studied. 🙂

2 edits
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edit: Tried a pgn of the problem which didn't work.

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but aren't people just gonna use whatever chess engine to figure out the variation to make them look intelligent?

1 edit
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Originally posted by Badwater
edit: Tried a pgn of the problem which didn't work.
Yea, me too. We need a fix. They are probably getting tired of hearing from me ... I send feedback almost every day. They do a great job. I just want more!!! 🙂

Here is my latest list:

* Fix pgn tag to include setup 1 type initial settings.

* Auto-creation of club tournaments. Once I establish the tournament settings then a new tournament should be created using those settings after the current tournament has been filled.

* We have clan & club forums. Add individual forums. Then I can communicate with you and my other friends. You could even allow the individual forum to be open to everyone, but give you the right to black list anyone for any reason.

* Allow set-piece club tournaments.

* Create one line report of members of a club.

* Kill negative threads on forum. You may have the right for freedom of speech, but you also have responsibility. Try yelling "fire" in a theatre. You have that right, but you also have the responsibility for your actions. Negative threads are driving away good players.

* Allow thematic club tournaments.

* Allow hot button for immediate resignation of set-piece games. Now, it takes 5 steps to resign a game. That's fine for normal games, but for set-piece games (chess problems) it would speed-up the process. For example, a student tells me the solution to a problem on his first move. I want a hot button to go to the next problem without verifying that I want to resign, submit, are you sure, then going to the next game without viewing the game once again after I have resigned.

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Originally posted by petrovitch
Yes, the first message in this thread makes use of the FEN tag. The problem is that the PGN tags do not allow the [setup "1"] code to create an initial position that is not the default position at the beginning of the game.

No matter, I still think this position has mystical powers; it's unlike anything else I've ever studied. 🙂
oh, right. (slept 2h last night, miss pretty much anything...) - I sent feedback about the setposition tag a month or two ago, and they said they're working on an improved version of the pgn viewer. so at least they're aware of the problem...

have you already worked it out fully? the Q vs R mate I mean? -I learned it last summer myself, and it's great fun working it out. there are some other equally important patterns which often arise in practice, and I was thinking about posting them at some point with a more or less detailed tutorial on each, but then other stuff came up... the main problem is I don't yet know all variations well enough to mate efficiently, and have to fumble my way through them. and although that's enough to mate a tablebase in 50 moves, it's really not good enough to give clear advice... so I've postponed it. but some day I'll write it all down, at least to clarify it for myself.

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Originally posted by wormwood
oh, right. (slept 2h last night, miss pretty much anything...) - I sent feedback about the setposition tag a month or two ago, and they said they're working on an improved version of the pgn viewer. so at least they're aware of the problem...

have you already worked it out fully? the Q vs R mate I mean? -I learned it last summer myself, and it's great f ...[text shortened]... ve postponed it. but some day I'll write it all down, at least to clarify it for myself.
I think I've covered them in the study. I've broken the ending down into 5 themes.

http://www.personalchesstraining.com/queen_vs_rook_ending.htm

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Where?????White to win on next move???? Thats what it says! "white to move and win" Go back to Yahtzee. Charlotte

1 edit
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Originally posted by casualdust
Where?????White to win on next move???? Thats what it says! "white to move and win" Go back to Yahtzee. Charlotte
Hun, the stipulation "white to move and mate in one" is different than "white to move and win" The first one tells you it is in one move, whereas in the second one it can be assumed that white is already winning and you just have to prove it.

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But it says "WHITE TO MOVE AND WIN". Clearly anyone would see that the next move for white should be a mate, according to exactly what it says. This is wrong to say then "white to move and win" I'm no chess champion, far from it and never will be, but I DO know how to read. Thanx! 😉

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Originally posted by casualdust
But it says "WHITE TO MOVE AND WIN". Clearly anyone would see that the next move for white should be a mate, according to exactly what it says. This is wrong to say then "white to move and win" I'm no chess champion, far from it and never will be, but I DO know how to read. Thanx! 😉
This is one of the quirks of the chess language. Really, most stipulations will look like "#3", "h#2" "PG in 19" etc etc... White is already winning in every problem with the stipulation "White to move and when." This really means "White is winning, now prove it."