1. e4
    Joined
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    42492
    04 Oct '10 21:32
    30 moves.

    Black got the idea here. Black to play.



    He played 27...h6!
    White took on d6 and Black played Rxg2+

    Here is the full game.

    MATIC oishi RHP 2009

  2. Standard memberatticus2
    Frustrate the Bad
    Liverpool
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    92474
    04 Oct '10 21:473 edits
    It's interesting, psychologically. Black is sufficiently dozy to drop his Q, and then everything else. Yet it seems the idea of a stalemate occurred some few moves before the finish, of which ...h6 was simply the setting move.

    I find it odd (ie interesting) that such hopelessness still retained within it a readiness to plan, then successfully execute, an imaginative but improbable rescue.
  3. Joined
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    119122
    04 Oct '10 21:56
    I most certainly couldn't have said it any better than atticus2.
  4. Joined
    12 Jul '08
    Moves
    13814
    04 Oct '10 21:59
    Simple case of feeling the need to keep your queen.
  5. e4
    Joined
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    42492
    04 Oct '10 22:121 edit
    Same two players.

    Watch what Ioishi (White) the lad who sacced his Rooks for stalemate
    in the last game does with his Rook this time.

    This guy is deadly with Rooks.

    (Jump to move 23 if you want to skip to the interesting phase of the game
    before then it's a lot of shadow boxing).

  6. SubscriberPaul Leggett
    Chess Librarian
    The Stacks
    Joined
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    113572
    05 Oct '10 00:38
    Originally posted by greenpawn34
    30 moves.

    Black got the idea here. Black to play.

    [fen]8/7p/3r2r1/7k/2P2Q2/8/PP3PPP/3R1RK1 b - - 0 27[/fen]

    He played 27...h6!
    White took on d6 and Black played Rxg2+

    Here is the full game.

    [b]MATIC oishi
    RHP 2009

    [pgn]
    [Event "Clan challenge"]
    [Site "http://www.redhotpawn.com"]
    [Date "2007.09.21"]
    [Round "?"]
    [White "MATIC"] ...[text shortened]... 26. Qxf4 Rdd6 27. Rad1 h6 28. Rxd6 Rxg2+ 29. Kh1 Rg1+ 30. Rxg1
    [/pgn][/b]
    Rec'd. That's entertainment!
  7. Joined
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    Moves
    12447
    05 Oct '10 11:11
    Originally posted by atticus2
    It's interesting, psychologically. Black is sufficiently dozy to drop his Q, and then everything else. Yet it seems the idea of a stalemate occurred some few moves before the finish, of which ...h6 was simply the setting move.

    I find it odd (ie interesting) that such hopelessness still retained within it a readiness to plan, then successfully execute, an imaginative but improbable rescue.
    Well, we are playing correspoondence chess, not OTB. This game took nearly a month. I don't find it odd at all that someone's attentiveness (or even simply health) comes and goes over that kind of period.

    Richard
  8. Standard memberMarinkatomb
    wotagr8game
    tbc
    Joined
    18 Feb '04
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    61941
    05 Oct '10 11:28
    Originally posted by atticus2
    It's interesting, psychologically. Black is sufficiently dozy to drop his Q, and then everything else. Yet it seems the idea of a stalemate occurred some few moves before the finish, of which ...h6 was simply the setting move.

    I find it odd (ie interesting) that such hopelessness still retained within it a readiness to plan, then successfully execute, an imaginative but improbable rescue.
    I think it's simply another example of the fact that everyone has strengths and weaknesses in their vision. I spotted the stalemate pretty much instantly here (though GP had written Stalemate in the title). I think most people will agree that they spot certain tactics quicker than others, all this game suggests is that Oshi spots tactics for his side but perhaps not for his opponents... 😉
  9. SubscriberPaul Leggett
    Chess Librarian
    The Stacks
    Joined
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    113572
    05 Oct '10 21:01
    Originally posted by Shallow Blue
    Well, we are playing correspoondence chess, not OTB. This game took nearly a month. I don't find it odd at all that someone's attentiveness (or even simply health) comes and goes over that kind of period.

    Richard
    I certainly fit this description. I think some of my best efforts on the site occur in games where I made a severe but non-fatal error. There's nothing like that "splash of cold water" when you sign back on and check into a game that is dramatically different than what you remember when you left it.
  10. Joined
    09 Dec '05
    Moves
    955
    06 Oct '10 01:41
    qxd6 1-0
  11. Joined
    04 Nov '08
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    20483
    06 Oct '10 13:41
    A quick puzzle

    If white knows that black will play the mirror image move, white can checkmate in 4. How?
  12. Donationketchuplover
    Isolated Pawn
    Wisconsin USA
    Joined
    09 Dec '01
    Moves
    71174
    06 Oct '10 14:56
    Originally posted by Habeascorp
    A quick puzzle

    If white knows that black will play the mirror image move, white can checkmate in 4. How?
    I can't find it 🙁
  13. Joined
    21 Jan '08
    Moves
    35444
    06 Oct '10 15:211 edit
    A silly move sequence, but this fits the given conditions.

  14. e4
    Joined
    06 May '08
    Moves
    42492
    06 Oct '10 17:07
    That's it.

    What has always bugged me about mirrors is how come we always
    see the reflection as left to right and never upside down.

    The mirror spins the image on the horizontal, but never the vertical.

    Why?

    (and why am I asking you lot of dopes when I should addressing
    the Egghead Forum. OK I'll take it to the Science Guys.)
  15. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    06 Oct '10 18:22
    Originally posted by Habeascorp
    A quick puzzle

    If white knows that black will play the mirror image move, white can checkmate in 4. How?
    Here's another.

    If black knows that white will play 1.f3, 2.Kf2, 3.Kg3, 4.Kh4, how can black mate on the fourth move?
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