Originally posted by watchyourbackrank
endgames
i used to think this also but i gradually had my thinking readjusted, the endgame can
be just as double-edged and exciting as other phases of the game, if not more so. I
was under the impression that it was purely technical and in many instances it is, but
there is much room for creativity and planning and i came to acknowledge that seeing
the pieces in relative isolation free from the clutter of the melee is quite excellent for
helping us understand the coordination of the pieces and helps our visualisation
immensely.