10 Sep '10 19:42>
GP- It's from the first chapter of Tisdall's "Improve your chess now" - A very good book from the late 90's. I don't have my copy handy right now but I will try and look up the exact pages some time in the next couple days.
Originally posted by greenpawn34How do I add up to 6? Man, that higher math gets me every time!
Cheers Nimzo.
I can get my hands on that book in a few days.
I'll have a read, it sounds pretty interesting.
Hi Scach
Yes I was talkiing about the strong engines. Fritz 6 and up.
I don't think I'm exaggerating when I say these things are brilliant at
tactics in 'heavy tactical position'
But perhaps my definition of 'heavy tactical positi ...[text shortened]... stand and grasp let alone trying to emulate it in a game
with a clock ticking.
Originally posted by greenpawn34For what it's worth, all of the engines I tried liked Alekhine's rook sac by a slight margin, usually taking one or two seconds to find. None of the engines wanted to get anywhere close to Kasparov's queen sac.
Hi MR.
If you look at most of the big famous sacrifices and the players are
honest in their notes they will tell you it was based on pure intuition.
Google: 'Alekhine + big nose' not a joke Mad Rook. google it.
And Tal sacced on intuition at every chance
(though bad example as he was totally gifted).
Look at the Kaspaove game in [threadid ...[text shortened]... d be millions of them.
That's a rant.
Now google. 'Alekhine + big nose'
Originally posted by paulbuchmanfromficsIt's not about catching up anymore than it's getting birds to fly like aeroplanes! 🙂
Knowing how the computer does it will not allow humans to catch up
Originally posted by Mad RookHappy news, I found an engine that will play Kasparov's queen sac.
For what it's worth, all of the engines I tried liked Alekhine's rook sac by a slight margin, usually taking one or two seconds to find. None of the engines wanted to get anywhere close to Kasparov's queen sac.
Originally posted by Schach AttackWell, I guess I'm not much of a believer in various engine personalities like Kramnik, Anand, Fischer, etc. (Mainly because I don't think I could tell the difference, and I suspect it's more of a gimmick anyway.)
P.S. We REALLY get the worst of both worlds when computer programs are given "personalities" because whereas chess, resistant though it is to algorithmic programming, is actually comparatively simple to get sense from relative to personalities. Chess is a game played from a simple set of limited rules which are themselves algorithmic, though their dev ...[text shortened]... cause computers have no judgment and personalities are entirely judgment (not rule) dependent.