I am playing some games against a friend of mine here at RHP and he loves to move his pawns. sometimes this causes a lot of troubles and some games I won just because he mede some big mistakes.
if you want (to give me some general hints), have a look at http://www.redhotpawn.com/core/viewpublicgames.php?p1name=thire&p2name=lucent&action=search
I try to develope my pieces but after 20 moves problems get bigger and bigger because I don#t have any space anymore to move because his pawns crawle over my land like a catapillar...
please to NOT comment the ongoing game!
th
The thing to remember about pawns is that everytime they move forward, they permanently give up control of the squares they had controlled before. Without getting into the specifics of your games, I'll offer this advice. Rather than quaking in fear when he gets one of his pawn storms rolling, look closely at the squares he is leaving in your control. Get your pieces to these squares, preferably protected by your own pawns. Also, look for ways to break up his pawns to make them more vulnerable. Pawn storms are generally employed for a specific purpose, such as opening lines to an enemy king or weakening the enemy pawn structure. Your friend doesn't seem to have much rhyme or reason behind his pawn storms.
I think one good way to deal with those looney pawn storms is to simply trade them off, old-school style. blockade with a piece, attack with a pawn.
Or just accept the pawn trades. If he's sitting there wasting tempo pushing pawns, while you're developing, when you finish trading pawns with him, you should come out of it with an advantage. Go for an open game. I'm looking at, for example, Game 439539 With your control of the center and his uncastled position, I'd have just gone with 8. dxe5 And certainly not stuck the knight in that horrible position on move 13.
Originally posted by paultopiathis is what i almost always do,
Go for an open game.
your opponent has taken many moves advancing and advancing pawns (at a higher level of play just one or two extra advancing pawn moves will call for this strategy),
presumably you have done something else useful,
if you can trade pawns into an OPEN CENTRE then your opponent now has an exposed king and backward pieces while you have your protected king and advanced pieces.
p.s. open centre - not open flank, open flank can be very dangerous depending on the situation
Originally posted by flexmoreOr you just use your extra piece moves to your advantage while his pawns are moving, and get rid of your centre pawns (but not necessarily his) so you can attack through the gap. I didn't move many pawns here: Game 227902
this is what i almost always do,
your opponent has taken many moves advancing and advancing pawns (at a higher level of play just one or two extra advancing pawn moves will call for this strategy),
presumably you have done something else ...[text shortened]... flank, open flank can be very dangerous depending on the situation
Originally posted by iamatigervery cool game! I liked it very much!
Game 227902
why did (s)he give up? I don't see a matt... yes (s)he is weaker, but it isn't over...
th
Originally posted by Natural ScienceYes - or 23...Rh8, 24. Ng7+ Kg7 25. Qxe6+ Qf7 26. Nf6+ Kf8 27. Nd7+
It is practically over. After 23...Rh8, 24. Ng7+ Ke7 25. Qxg7+ Kd6 26. Rd1+. Rather than face this he decided to resign.
the resulting endgame with 2 rooks and 6 (linked) pawns against rook, bishop and 4 (scattered) pawns will be a win for white,
Black can also try 23.. Ke7, to keep his queen in the end game which might give more drawing chances but one nice way white can win then is:
24 Nxg8+ RxG8 25 Qxg7+ Rxg7 26 RxG7+ Kd8 26 Rd1+ Kc8, 27 Rd8+