Originally posted by JirakonGood to see some interest in composing PG's here!
Or at least, my first good one (I guess you'll be the judge of that). This was the position after Black's 20th move. Construct the game.
*(please don't get cooked)*
Originally posted by JirakonThis one got cooked by Natch [testing software]:
All right, I'm pretty sure I know where I went wrong. Maybe I should backtrack a few moves:
17.5 Moves (Position after White's 18th move)
Oh, and if you don't cook it *(crosses fingers)*, send me the solution so others can try.
Originally posted by JirakonLooks sound to me [and C+ by Natch.]
Okay, this time there's no doubt. This one is definitely unique (and the strategy is a little different):
17.0 moves (this was the position after Black's 17th move).
The problem was just a little misplacement by the pawn.
*(I know I sounded confident, but I really don't want this to be cooked again)*
Originally posted by JirakonOne thing that might improve it is for the Rook maneuver to be motivated by something other than the move count. [It's obvious that it must go around the front of the pawn island, because the alternative, switchbacks of Bf8 and Ng8 to let it through, takes one move longer.]
I'm wondering whether this is really that good, or you're all just trying to make me feel good by holding off on your solutions.
Originally posted by Jirakon1. Nh3 e5 2. Nf4 Qh4 3. Ng6 hxg6 4. e4 Rh5 5. Be2 Rf5 6. Bh5 Rf6 7. Qg4 Re6
So send me your solution to the third one. A proof game is not as satisfying without someone to solve it.