1. Joined
    27 Mar '05
    Moves
    88
    20 Dec '05 02:26
    this is a nice little problem, it is not a misprint, and there is a solution...





    White to mate in 3.
  2. Standard memberBigDogg
    Secret RHP coder
    on the payroll
    Joined
    26 Nov '04
    Moves
    155080
    20 Dec '05 05:301 edit
    Originally posted by TheBloop
    this is a nice little problem, it is not a misprint, and there is a solution...


    [fen]7k/3p2pP/3PB1P1/4PpK1/5P2/8/8/8 w - - 0 1[/fen]


    White to mate in 3.
    Black's last move had to be 0...f7-f5, so White can mate by 1.exf6 e.p. gxf6+ 2.Kh6 f5 3.g7#

    EDIT: or 1...dxe6 2.f7 ~ 3.f8Q#
  3. Joined
    27 Mar '05
    Moves
    88
    20 Dec '05 11:33
    good job...deducing Black's last move is, of course, essential to solving this one...
  4. Standard memberSanta Drummer
    I AM INNOCENT
    Account suspended
    Joined
    01 Nov '05
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    3130
    20 Dec '05 18:44
    Originally posted by TheBloop
    good job...deducing Black's last move is, of course, essential to solving this one...
    easiest puzzle ever when you see its whites move and black had to have just played the pawn.
  5. girls imaginations
    Joined
    22 Nov '05
    Moves
    183
    20 Dec '05 20:00
    i think this is already stalemate because blacks king cant move anywhere because of the G and H file pawn structure. also no matter what pawn you take out with your bishop the others will be locked up and his king cant movee, creating stalemate
  6. Berks.
    Joined
    27 Nov '04
    Moves
    41991
    20 Dec '05 20:28
    But by capturing the f-pawn en-passant, black then has two possible legal moves as BDP has already explained. So therefore not stalemate, avoiding this is something which needed to be considered.
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