1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 With 4...a6, Black stops the White knight from jumping to b5 and prepares an eventual ...b5 advance. The variation retains maximum flexibility. Black waits for White to move before choosing a plan.
Timeout
1 days
Timebank
21 days
Started
31 Dec '06
Status
Tournament finished
3 points for a win, 1 for a draw. Leading player or players progress. Winner of the final group wins the tournament.