Annotated Chess Game 12606502 by moonbus
how not to play against Panov Botvinnik
White: aquatabby, Black: moonbus; initial ratings within 30 points. Notes by moonbus.
1... c6 2. d4 d5 3. exd5 cxd5 4. c4
This is the Panov Botvininik Attack variation of the Caro-Kann. White plays for a direct knock-out without regard to ruining his pawn structure.
4... Ng8f6 5. Nb1c3 Nb8c6 6. Bc1g5 dxc4 7. Bf1xc4 Qd8xd4
This pawn grab is not recommended in any of the several books I have on the Caro-Kann. We'll soon see why.
8. Qd1xd4 Nc6xd4 9. O-O-O e5 10. f4
Black is already struggling against immediate threats by White to invade the position. White's superior development and open lines are very favourable.
?? A silly move, poorly judged. This should lose immediately. Slightly better was ... Bc5; then if 11. fxe5, Ng4 with some counter play for Black.
The Black QR is now lost, and Black has nothing to show for it. If ... Rb8; then 12. Nc7+, Ke7; 13. f4xe5 and White has more threats than Black can counter.
11... Bf8b4 12. Nb5c7
This is hasty and allows Black to get some undeserved counter play. Upon 12. BxNf6 (to be followed by 13. Nc7+), I was prepared to resign on the spot.
12... Ke8f8 13. Nc7xa8 Nf6g4 14. Ng1h3 f6 15. Bg5h4 Ng4e3
Black is now conjuring up some threats of his own.
16. Bc4b5 Kf8f7
It is necessary to clear the back rank against the threat of BxNc6 and Rd8+.
So, the White knight attempts an escape, but he is not out of the woods yet.