Fridges + Marshall + Endgame + The Lundin Note.

Fridges + Marshall + Endgame + The Lundin Note.

The Planet Greenpawn

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Fridges + Marshall + Endgame + The Lundin Note.

The hardest bit about doing this blog is the beginning.
The chess stuff is pretty easy, pluck any RHP game at random or be inspired
by a thread. Either usually gives me something I can make use of.

But I don’t want to just dive in with a game. There is no fun in that.

So this week it’s fridges.


Yes Fridges.

We all have fridges, we all adorn them with fridge magnets. This is mine.

My Fridge

So I want some of you to send me in a picture of your fridge.

Not only will it give me intro's for a few weeks, I’m sure loads of players
will get a great deal of pleasure from looking at each other’s fridges.

(This has to be the saddest line ever in a chess blog….Russ.)

(He’s gone of his rocker this time……The Duck)

(A Great Idea……………………Endgame Ernie)

Thank You in advance.

Enrico started a thread on the Marshall Gambit. Thread 147209
which reminded me of an instructive couple of games played 3 years
after Capablanca - Marshall, New York 1918 where the opening made
it’s bow in the master chess arena.

Fast forward 3 years to 1921 and we visit Holland and Russia.
First stop Russia.

This position, White to play.

Appeared in the Capablanca - Marshall 1918 game.
Capa played 16.Re2, in his book ‘My Chess Career.’ he pointed out after 16.Qxf2
the trap an unwary Black could fall into and the line an alert Black should play.

Sery - Vecsey Russia 1921

White played 16.Qxf2 and Black stumbled into the trap Capa mentioned.

Lets us see how Black should have played it after 1.Qxf2.

Te Kolste - Loman, Holland 1921

We now fast forward 84 years and land at Red Hot Pawn.

Natural Science - bakunin RHP 2004

Where we see the whole line including the trap in action.

Enter Endgame Ernie.


A King and two pawns can show a whole host of instructive ideas.
Take for instance this position.

White to moves wins but only if the position is on the a, b, g or h-files.
The script looks like this.

a-file win
b-file win
c-file draw
d-file draw
e-file draw
f-file draw
g-file win
h-file win

Let us see the win from the b-file. (which can mirrored on the g-file).

First why does 1.Ka5 not win?

OK Ernie if this is a win.

Then how come this…

…is not a win. or any of these ….

3 positions

…. is not a win.

Surely White can use the Black King blocking idea you gave in the
first example and there is no stalemate trick.

Remember I said in the first example: “…but beware it does not always work.”
Well look and learn.

It only remains for us to see the winning method for the a and h-files.

To complete this wee essay on endings we show another drawing method
that is totally unique to the c and f-pawn.

I asked the Duck to get some examples of you lot messing endings up.

The Duck

Ernie can go and boil himself I aint doing endgames.
I am going to show you:

GhostofMarmorstein - Fnugbatter RHP 2010

(I’m doing that game Duck, you wrap up Ernie’s bit….greenpawn)

You wrap up sad sack Ernie’s bit, I’m doing….

GhostofMarmorstein - Fnugbatter RHP 2010


Nobbled Duck

It is my sudden and great pleasure to be invited by Ernie to look at some endings.
First up is Valeri - PAUL333 RHP 2010 where both players play in an inaccurate
but instructive and understandable manner.

Valeri - PAUL333 RHP 2010

White has just promoted on g8 and here….

White played 1.Qg3+ which draws. He should have played 1.Qc4

Nothing can prevent White from playing 2.Qf1 and Black is lost.
Let us see how the game went.

Next John McRow - jamjamjoe RHP 2009
Where White fell into the ‘first looks deceive’ trap.
White took one look at this position with him to play.

And decided the White King could not stop the a-pawn so resigned

Greenpawn I’m bored messing about with endings.

So am I. see you next week.

Now we enjoy the fun that is……

GhostofMarmorstein - Fnugbatter RHP 2010

Good fun that one but let us look at why Black refused the Bishop back on move 22.

GM Lundin annotating the game in the 1969 Informator simply gives us one small note.
[22…. 23 Rf5!!]

That is a WOW! if 23…gxf5 25.Bxf5 and mate on h7 cannot be stopped.
And White is threatening 24.Rh4 gxh4 25.Bf5 again mate on h7.

Let us have a wee poke about with this.

That was pretty standard to work out, it’s all checks.


2.Rf5 leads only to a draw, White has to play 7.Kg1?

And this is where years of poking about with such positions comes in handy.
Add that to years of looking at GM notes. They rarely point out the obvious
wee tactics but they rarely drop !! on moves in error.

We back track. Look at this one.

And no matter how often I threw the bits about I kept reaching the above result.
No White wins just a perpetual.

(and my analysis is by no means the last word. Black has other tries 2...d6 also
throws up interesting lines, but space, time and I don't want to bore you.)

So Lundin’s !! leads to a draw. OK. Maybe that is what his !! meant.

But that had me thinking.

How come Black never took the Bishop and why did White offer it in the first
place if all you are getting is a draw? (GhostofMarmorstein had no way of knowing
Fnugbatter would set himself up for a mate).

Did these two know they were following a GM game and is there a book somewhere
(apart from the 1969 Informator) that has this game in it with the (unchecked) Lundin note?
It does appear Fungbatter refused the Bishop because he either trusted his opponent,
missed the perpetuals or following theory.

It certainly betrays a common event at the lower levels.
One player follows move for move what is in a book, the moment he is
on his own he is mated (as here) a few moves later.

The thread accompanying this blog is Thread 147414
The Planet Greenpawn
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10 Jun 24
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