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I was looking at Tome and Blood and I realized that there is no mention of the Illusionist class. Is the Illusionist class in Advanced Dungeons and Dragons Third Edition?

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Originally posted by gambit3
I was looking at Tome and Blood and I realized that there is no mention of the Illusionist class. Is the Illusionist class in Advanced Dungeons and Dragons Third Edition?
Sucker, he cast invisibility.

P-

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Originally posted by gambit3
I was looking at Tome and Blood and I realized that there is no mention of the Illusionist class. Is the Illusionist class in Advanced Dungeons and Dragons Third Edition?
It's mentioned in the Wizard class (pp 55-57). What do you want to know?

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Originally posted by gambit3
I was looking at Tome and Blood and I realized that there is no mention of the Illusionist class. Is the Illusionist class in Advanced Dungeons and Dragons Third Edition?
It's not written out as a class any more but is now one of a number of "Wizard Specialists". Now each school of magic has a specialist class; Evokers, Conjurers, Illusionists etc.

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Originally posted by Phlabibit
Sucker, he cast invisibility.

P-
Dorn. Even when I had See Invisiblility in EverQuest I never used it. Too make matters worse my Air Pet would go invisible and get lost . I would start a battle and that was when I found out that my pet was gone.

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Originally posted by reader1107
It's mentioned in the Wizard class (pp 55-57). What do you want to know?
Page 55 in Tome and Blood is about the Dragon Disciple. Page 57 is about the Elemental Savant. Which book are you using?

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Originally posted by gambit3
Dorn. Even when I had See Invisiblility in EverQuest I never used it. Too make matters worse my Air Pet would go invisible and get lost . I would start a battle and that was when I found out that my pet was gone.
Clearly you played on a Carebear server. On Sullon Zek if you had See Invis you used it and if you didn't have it you got an item with it as soon as you possibly could.

I imagine the page numbers referred to the Player's Handbook.

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Originally posted by gambit3
Page 55 in Tome and Blood is about the Dragon Disciple. Page 57 is about the Elemental Savant. Which book are you using?
Player's Handbook
Core Rulebook I
v.3.5

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Originally posted by AThousandYoung
Clearly you played on a Carebear server. On Sullon Zek if you had See Invis you used it and if you didn't have it you got an item with it as soon as you possibly could.

I imagine the page numbers referred to the Player's Handbook.
I did play on two zeks a time or two. The players would break the rules. A GM told me that what they were doing were banable. Zek players cheat big time. In the "No Rules" zek I was killed by a level 50 pluss spell at least three times. I was level one two of those times. What did they do that was a rule violation? Hunted from zone to zone. Killed by a player with his buddies waiting for me to reload and killed when I did. Corspe camped. A GM told me that such actions would get a played banned.

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Originally posted by gambit3
I did play on two zeks a time or two. The players would break the rules. A GM told me that what they were doing were banable. Zek players cheat big time. In the "No Rules" zek I was killed by a level 50 pluss spell at least three times. I was level one two of those times. What did they do that was a rule violation? Hunted from zone to zone. Killed by a playe ...[text shortened]... nd killed when I did. Corspe camped. A GM told me that such actions would get a played banned.
Yeah, that was SZ. People cheat on the blue servers too, but maybe not as much.

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Originally posted by reader1107
It's mentioned in the Wizard class (pp 55-57). What do you want to know?
For now it is enough to just know if the Illusionist class is gone or not. If the class is gone then what did TSR er Wizards of the Coast do with the Spells of the Illusionist class?

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Originally posted by gambit3
For now it is enough to just know if the Illusionist class is gone or not. If the class is gone then what did TSR er Wizards of the Coast do with the Spells of the Illusionist class?
Wizards choose to specialize or not. *The eight schools of arcane magic are abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation. Spells that do not fall into any of these schools are called universal spells.*

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If a wizard chooses to specialize in a school of magic he; can memorize one extra spell per spell level per day from that school; gets a +2 bonus to Spellcraft checks to learn spells of that school. To specialize a wizard gives up access to one or more other schools, he can never learn, memorise or cast those spells (even from external sources [wands, scrolls etc.]).

For Illusion the schools that can be given up are any one of Abjuration, Conjuration, Enchantment, Evocation or Transmutation OR both Divination and Necromancy.

EDIT: They dropped the A when 3rd Edition came out, now it's just D&D, harking back to the good old days of the little red book.