Originally posted by murrowArgh, it's not very user-friendly. I might give it a go, though.
Anyone played it before using a "judge" server?
I've been roped into a game by a friend - http://www.floc.net/observer.py?judge=USAK&game=svejk&page=game
It's a really good system. You send commands by email to the server which does the hard part of adjudicating the moves.
I usually have a game going with www.lordsofconquest.com. One of their games is 'Mediaeval Diplomacy'.
Originally posted by Bosse de NageIt's pretty easy once you get used to it.
Argh, it's not very user-friendly. I might give it a go, though.
I usually have a game going with www.lordsofconquest.com. One of their games is 'Mediaeval Diplomacy'.
More info on the judge here: http://www.diplom.org/Online/judge.html
and in particular - http://members.cox.net/russblau/guide.html
I must say, the few times I have tried playing diplomacy OTB the thing that was most difficult was resolving the moves - so quite nice that the server does this automatically.
Originally posted by Bosse de NageThis looks fun but hugely complex.
I usually have a game going with www.lordsofconquest.com. One of their games is 'Mediaeval Diplomacy'.
The genius of diplomacy (for those who are fans) is that the rules themselves are so simple - you just have 1 army/fleet for every supply centre held, and every turn a choice of MOVE/CONVOY/SUPPORT/HOLD for each of them.
There's nothing else - no currency / garrisons / buildings / storage etc. And conflicts are resolved by simple maths (Wales attacks London, supported by Yorkshire ... 2 > 1 therefore the attack succeeds).
The devil is in the diplomacy!
Originally posted by murrowIt's a bit more complex, but not much.
This looks fun but hugely complex.
The genius of diplomacy (for those who are fans) is that the rules themselves are so simple - you just have 1 army/fleet for every supply centre held, and every turn a choice of MOVE/CONVOY/SUPPORT/HOLD for each of them.
There's nothing else - no currency / garrisons / buildings / storage etc. And conflicts are resolv ...[text shortened]... ported by Yorkshire ... 2 > 1 therefore the attack succeeds).
The devil is in the diplomacy!