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Correspondence Diplomacy

Correspondence Diplomacy

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Anyone played it before using a "judge" server?

I've been roped into a game by a friend - http://www.floc.net/observer.py?judge=USAK&game=svejk&page=game

It's a really good system. You send commands by email to the server which does the hard part of adjudicating the moves.

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Originally posted by murrow
Anyone played it before using a "judge" server?

I've been roped into a game by a friend - http://www.floc.net/observer.py?judge=USAK&game=svejk&page=game

It's a really good system. You send commands by email to the server which does the hard part of adjudicating the moves.
Argh, it's not very user-friendly. I might give it a go, though.

I usually have a game going with www.lordsofconquest.com. One of their games is 'Mediaeval Diplomacy'.

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Originally posted by Bosse de Nage
Argh, it's not very user-friendly. I might give it a go, though.

I usually have a game going with www.lordsofconquest.com. One of their games is 'Mediaeval Diplomacy'.
It's pretty easy once you get used to it.
More info on the judge here: http://www.diplom.org/Online/judge.html
and in particular - http://members.cox.net/russblau/guide.html

I must say, the few times I have tried playing diplomacy OTB the thing that was most difficult was resolving the moves - so quite nice that the server does this automatically.

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Originally posted by Bosse de Nage

I usually have a game going with www.lordsofconquest.com. One of their games is 'Mediaeval Diplomacy'.
This looks fun but hugely complex.

The genius of diplomacy (for those who are fans) is that the rules themselves are so simple - you just have 1 army/fleet for every supply centre held, and every turn a choice of MOVE/CONVOY/SUPPORT/HOLD for each of them.

There's nothing else - no currency / garrisons / buildings / storage etc. And conflicts are resolved by simple maths (Wales attacks London, supported by Yorkshire ... 2 > 1 therefore the attack succeeds).

The devil is in the diplomacy!

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Originally posted by murrow
This looks fun but hugely complex.

The genius of diplomacy (for those who are fans) is that the rules themselves are so simple - you just have 1 army/fleet for every supply centre held, and every turn a choice of MOVE/CONVOY/SUPPORT/HOLD for each of them.

There's nothing else - no currency / garrisons / buildings / storage etc. And conflicts are resolv ...[text shortened]... ported by Yorkshire ... 2 > 1 therefore the attack succeeds).

The devil is in the diplomacy!
It's a bit more complex, but not much.